userandrecancel
branchrust_reboot/main/save139cancel

49 Commits over 0 Days - ∞cph!

8 Years Ago
Scene2Prefab
8 Years Ago
More culling volume fixes for cave_large_medium
8 Years Ago
Scene2Prefab
8 Years Ago
Culling volume fixes for cave_large_medium
8 Years Ago
Merge from main
8 Years Ago
Scene2Prefab
8 Years Ago
More mining tunnel layer fixes
8 Years Ago
Scene2Prefab
8 Years Ago
Fixed some culling volume issues in cave_large_sewers_hard scene Enabled splat transfer in cave_large_sewers_hard scene (somewhat important there)
8 Years Ago
Scene2Prefab
8 Years Ago
Mining tunnel layer fixes
8 Years Ago
Added "clear connections" context menu to culling volume
8 Years Ago
Network++ Save++
8 Years Ago
Scene2Prefab
8 Years Ago
Added some terrain checks to the lighthouse scene
8 Years Ago
Merge from main
8 Years Ago
Scene2Prefab
8 Years Ago
Cave scene updates
8 Years Ago
Cave lift prefab updates
8 Years Ago
Added lift entity script (for cave bucket lifts)
8 Years Ago
Added environment volume padding
8 Years Ago
Added anti hack volumes (more control over AH behaviour in static environments)
8 Years Ago
Fixed RakNet not loading in editor (OSX)
8 Years Ago
Scene2Prefab
8 Years Ago
Disabled splat transfer on caves (faster loading times) Removed debug digits from caves (use monuments console command instead)
8 Years Ago
Merge from main
8 Years Ago
8 Years Ago
Scene2Prefab
8 Years Ago
Adjusted building blocked volume around water treatment plant
8 Years Ago
Scene2Prefab
8 Years Ago
Added terrain checks to caves (to make sure they're always under the terrain)
8 Years Ago
Added editor terrain check generator script that adds checks for environment volumes
8 Years Ago
Scene2Prefab
8 Years Ago
Tweaked culling volume on medium_cave_easy
8 Years Ago
Caves and tunnels check for underground collisions with other caves and tunnels when placing
8 Years Ago
Culling volume inspector also checks parent objects when adding connections
8 Years Ago
Removed animators from some static dungeon meshes
8 Years Ago
Scene2Prefab
8 Years Ago
Added culling volume to large caves
8 Years Ago
Scene2Prefab
8 Years Ago
Added culling volumes to medium caves
8 Years Ago
Scene2Prefab
8 Years Ago
Added culling volumes to small caves
8 Years Ago
Added custom inspector for setting up culling volumes
8 Years Ago
Merge from main
8 Years Ago
Fixed delay on some objects before they turn visible Fixed duplicates in the culling volume manager
8 Years Ago
Implemented culling volumes for interior environments
8 Years Ago
Unified EnvironmentVolume, TerrainCollisionTrigger and WaterVisibilityTrigger (should be fully backwards compatible)
8 Years Ago
Enabled caves Tweaked coastline Changed default world size to 3500 Adjusted heightmap resolution for faster loading times on bigger maps