branchrust_reboot/main/save151cancel
27 Commits over 0 Days - ∞cph!
Fixed bus stops and power substations spawning on top of roads at T and Y intersections
Roads avoid being split by monuments and prefer going around them (until I add monument road connection points)
Adding parts of the new road generation algorithm (much faster and better looking, not 100% continuous yet)
High external walls and gates require some space between them when placed parallel to each other (i.e. when stacking them)
Barricade placement tweaks (concrete, stone and sandbag)
Rivers and roads check topologies in a radius when finding their paths
Re-saved lake scenes / terrain assets
Disabled compression on lake prefab scene terrain maps
Added ice lakes to map generation
Added randomization scripts to ice lakes
Monument randomization script improvements and fixes
Merge from snow_biome_revamp
Re-baked custom map water textures
Water map bake encoding fix
Increased resolution of some terrain maps
Water map is stored as short instead of float
Better terrain map index to coordinate conversion
Fixed water drinking interaction sometimes not showing
Reduced resolution of some terrain maps
Improved world serialization
Changed biome and splat terrain maps from AOS to SOA memory layout (far better compression)