branchrust_reboot/main/save151cancel

27 Commits over 0 Days - ∞cph!

9 Years Ago
Changed biome and splat terrain maps from AOS to SOA memory layout (far better compression)
9 Years Ago
Improved world serialization
9 Years Ago
Reduced resolution of some terrain maps
9 Years Ago
Fixed water drinking interaction sometimes not showing
9 Years Ago
Better terrain map index to coordinate conversion
9 Years Ago
Water map is stored as short instead of float
9 Years Ago
Increased resolution of some terrain maps
9 Years Ago
Water map bake encoding fix
9 Years Ago
Re-baked custom map water textures
9 Years Ago
Tweaks
9 Years Ago
Merge from main
9 Years Ago
Merge from snow_biome_revamp
9 Years Ago
Monument randomization script improvements and fixes
9 Years Ago
Added randomization scripts to ice lakes
9 Years Ago
Added ice lakes to map generation
9 Years Ago
Disabled compression on lake prefab scene terrain maps
9 Years Ago
Re-saved lake scenes / terrain assets
9 Years Ago
Merge from main
9 Years Ago
Rivers and roads check topologies in a radius when finding their paths
9 Years Ago
Barricade placement tweaks (concrete, stone and sandbag)
9 Years Ago
High external walls and gates require some space between them when placed parallel to each other (i.e. when stacking them)
9 Years Ago
Adding parts of the new road generation algorithm (much faster and better looking, not 100% continuous yet)
9 Years Ago
Roads avoid being split by monuments and prefer going around them (until I add monument road connection points)
9 Years Ago
Fixed bus stops and power substations spawning on top of roads at T and Y intersections
9 Years Ago
Network++ Save++
9 Years Ago
Manifest
9 Years Ago
Merge from main