userandrecancel
branchrust_reboot/main/save154cancel

86 Commits over 30 Days - 0.12cph!

7 Years Ago
Merge from main
7 Years Ago
Improve road intersection blending
7 Years Ago
Cleanup
7 Years Ago
Some building privilege changes
7 Years Ago
Only spawn one of each type of quarry
7 Years Ago
Fixed half height wall placeholder mesh Fixed low (1/3) wall not checking prevent building volumes
7 Years Ago
Subtracting 24259 (various regressions)
7 Years Ago
Import normals on half wall colliders
7 Years Ago
Building privilege distance checks use exact distance from entity bounds
7 Years Ago
Additional deploy volumes on wall and floor pieces
7 Years Ago
Updated barricade prevent building volumes to be identical to their damage volumes
7 Years Ago
Removed wall sockets from foundation steps
7 Years Ago
Road mesh tweaks
7 Years Ago
Switched road_asphalt material to alpha cutout
7 Years Ago
Moved road_asphalt material
7 Years Ago
Network++ Save++
7 Years Ago
Merge from main
7 Years Ago
Added env.progresstime (pauses time of day progression when false)
7 Years Ago
Can only place one tool cupboard per building
7 Years Ago
Comment
7 Years Ago
Increased building privilege radius around buildings to 16
7 Years Ago
Twig foundations can no longer be placed inside building privilege (only floors)
7 Years Ago
Decay entities also show their health bar when holding a hammer Stability entities no longer automatically show their health bar when stability is below 25%
7 Years Ago
Updated ShowHealthInfo flag on prefabs that were using displayHealth
7 Years Ago
All decay entities only show their health when their health is below 95% All stability entities only show their health when their health is below 95% or their stability is below 25% Removed StorageContainer.displayHealth since it does the same thing as BaseCombatEntity.ShowHealthInfo
7 Years Ago
Rust.Data.dll
7 Years Ago
Removed a bunch of unused garbage from protobufs
7 Years Ago
Road and river tweaks
7 Years Ago
Fixed that small power substations were never spawning
7 Years Ago
Adjusted road and river mesh width Improved road and river terrain adjustments
7 Years Ago
Road layout optimizations
7 Years Ago
Spawn path start / end objects before the side / along objects
7 Years Ago
Fixed power line pylons still sometimes spawning on roads
7 Years Ago
Don't spawn bus stops at intersections, only at start / end nodes of the road network
7 Years Ago
Terrain placement scripts show position / size in inspector
7 Years Ago
Harbors also connect to power grid
7 Years Ago
Added road / power connection points to junkyard Updated junkyard heightmap / splatmap for correct placement
7 Years Ago
Merge from junkyard
7 Years Ago
Merge from building_system_3
7 Years Ago
Tweaked gravel arid biome tint
7 Years Ago
Compile fix
7 Years Ago
Stuff on roadsides / powerline pylons check their terrain anchors
7 Years Ago
Added some grass clutter to procedural roads
7 Years Ago
Roads use biome tint of gravel splat
7 Years Ago
Tweaked path splat and topology blending
7 Years Ago
Tweaked road width Changed roadside splat to gravel
7 Years Ago
Changed procedural road to asphalt
7 Years Ago
Tiny road layout optimization
7 Years Ago
Merge from main
7 Years Ago
OCD