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117 Commits over 30 Days - 0.16cph!

9 Years Ago
When placing monuments, don't accept the first placement that works but instead try multiple layouts and pick the best one
9 Years Ago
Fixed roads / powerlines getting interrupted by rivers
9 Years Ago
More work on the road network generation in preparation of monument in / out points
9 Years Ago
Fixed "user-provided triangle mesh descriptor is invalid" error on some road meshes
9 Years Ago
Roads no longer sometimes go through water
9 Years Ago
Tweaked biome distribution (slightly less arctic, slightly more arid)
9 Years Ago
Tweaked world tier distribution (slightly smaller, more concentrated tier 2)
9 Years Ago
Added gizmos to TerrainPathConnect
9 Years Ago
Updated powerline layout to same algorithm roads are using
9 Years Ago
Monument placement optimizations
9 Years Ago
Subtracting 24065
9 Years Ago
Preliminary road / power connection points for all monuments
9 Years Ago
PathFinder.Point implements IEquatable
9 Years Ago
PathFinder still prioritizes direct neighbors over diagonal neighbors when diagonals are allowed
9 Years Ago
Road and powerline tweaks
9 Years Ago
Cleanup
9 Years Ago
Fixed another "user-provided triangle mesh descriptor is invalid" error on some road meshes
9 Years Ago
Merge from main
9 Years Ago
Merged mining_quarry_a placeholder
9 Years Ago
Merge from dungeon_art_8
9 Years Ago
Reapplied launch site road / power nodes
9 Years Ago
Mining quarry monument is tier 2 Added road connection node to mining quarry monument
9 Years Ago
Warehouse no longer has a quarry Added road piece to warehouse
9 Years Ago
Mining quarry is uncraftable and no longer drops as loot (static quarries only)
9 Years Ago
Cleanup
9 Years Ago
Cleanup
9 Years Ago
Optimizations
9 Years Ago
Mining quarry wooden watchtower
9 Years Ago
Fixed the occasional gaps between roads and terrain Fixed terrain sometimes peaking through roads
9 Years Ago
Improved transition from procedural roads to monument roads
9 Years Ago
Cleanup
9 Years Ago
Improved mesh generation and terrain adjustments for roads and rivers
9 Years Ago
Split river and road terrain adjustments into their own procedural components
9 Years Ago
Same thing for power lines
9 Years Ago
Fix
9 Years Ago
Added terrain anchors to power line pylons for better placement
9 Years Ago
Ice lakes are placed after monuments so they don't occupy half the arctic biome
9 Years Ago
Better solution to prevent flooded roads
9 Years Ago
OCD
9 Years Ago
Merge from main
9 Years Ago
Tiny road layout optimization
9 Years Ago
Changed procedural road to asphalt
9 Years Ago
Tweaked road width Changed roadside splat to gravel
9 Years Ago
Tweaked path splat and topology blending
9 Years Ago
Roads use biome tint of gravel splat
9 Years Ago
Added some grass clutter to procedural roads
9 Years Ago
Stuff on roadsides / powerline pylons check their terrain anchors
9 Years Ago
Compile fix
9 Years Ago
Tweaked gravel arid biome tint
9 Years Ago
Mining quarry B progress