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11 Commits over 0 Days - ∞cph!

3 Years Ago
Fixed bullet proof moonpool water
3 Years Ago
Moonpool water collider now uses a box collider rather than a convex mesh collider
3 Years Ago
Fixed "look rotation viewing vector zero" during underwater labs generation (caused by yesterday's changes)
3 Years Ago
Added monument topology around the long underwater lab tubes (since there can be no legs nearby, which would usually add the topology)
3 Years Ago
Added additional TerrainFilter checks to icebergs
3 Years Ago
If underwater lab ends up extremely small (less than 25 segments), retry a couple of different configurations Underwater lab seeds no longer cross contaminate other underwater lab seeds (more consistent results when things are tweaked)
3 Years Ago
Prefab updates to enable the small secondary moonpools
3 Years Ago
Fixed incorrect GenerateDungeonBase socket alignment calculation which prevented certain sockets from correctly acting as male sockets (didn't affect them as female sockets)
3 Years Ago
Better secondary moonpool code
3 Years Ago
Merge from main/Underwater_labs_September
3 Years Ago
Merge from main/underwater_lab_45_degree_corner_fix