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11 Commits over 0 Days - ∞cph!
Fixed bullet proof moonpool water
Moonpool water collider now uses a box collider rather than a convex mesh collider
Fixed "look rotation viewing vector zero" during underwater labs generation (caused by yesterday's changes)
Added monument topology around the long underwater lab tubes (since there can be no legs nearby, which would usually add the topology)
Added additional TerrainFilter checks to icebergs
If underwater lab ends up extremely small (less than 25 segments), retry a couple of different configurations
Underwater lab seeds no longer cross contaminate other underwater lab seeds (more consistent results when things are tweaked)
Prefab updates to enable the small secondary moonpools
Fixed incorrect GenerateDungeonBase socket alignment calculation which prevented certain sockets from correctly acting as male sockets (didn't affect them as female sockets)
Better secondary moonpool code
Merge from main/Underwater_labs_September
Merge from main/underwater_lab_45_degree_corner_fix