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branchrust_reboot/main/temperate_cliff_reworkcancel

13 Commits over 122 Days - 0.00cph!

45 Days Ago
Map shader now takes water depth from shore vectors into account Fixed shore vectors that are fed into shader system ignoring lakes and water carving volumes
45 Days Ago
Fixed RustCamera environment determination not taking water carving volumes into account
2 Months Ago
Fixed DecorAlign issues when incoming rotation is not identity
2 Months Ago
Added ApplyDecorComponents to PlaceCliffs
5 Months Ago
Split CutoffSlope into CutoffSlopeInitial and CutoffSlopeRepeat
5 Months Ago
Added PlaceCliffParameters, can be used by cliff prefabs to overwrite the default parameters set on PlaceCliffs Split MinHeight and MaxHeight into MinTerrainHeight / MinCliffHeight and MaxTerrainHeight / MaxCliffHeight
5 Months Ago
PlaceCliffs child placements use TerrainAnchorMode.MinimizeMovement PlaceCliffs child placements check terrain height and normal
5 Months Ago
Prefer longer cliff segments
5 Months Ago
PlaceCliffs has MinHeight and MaxHeight parameters to specifc terrain altitude range of certain cliff types
5 Months Ago
Moved GenerateCliffTopology slopeCutoff and splatCutoff to consts at the top of the file
5 Months Ago
Implemented "force the cliffs to spawn at the highest available Y position"
5 Months Ago
Fixed "cliff scaling doesn't always obey the min/max values"
5 Months Ago
Merge from main