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branchrust_reboot/main/temperate_cliff_reworkcancel

13 Commits over 122 Days - 0.00cph!

1 Year Ago
Map shader now takes water depth from shore vectors into account Fixed shore vectors that are fed into shader system ignoring lakes and water carving volumes
1 Year Ago
Fixed RustCamera environment determination not taking water carving volumes into account
1 Year Ago
Fixed DecorAlign issues when incoming rotation is not identity
1 Year Ago
Added ApplyDecorComponents to PlaceCliffs
1 Year Ago
Split CutoffSlope into CutoffSlopeInitial and CutoffSlopeRepeat
1 Year Ago
Added PlaceCliffParameters, can be used by cliff prefabs to overwrite the default parameters set on PlaceCliffs Split MinHeight and MaxHeight into MinTerrainHeight / MinCliffHeight and MaxTerrainHeight / MaxCliffHeight
1 Year Ago
PlaceCliffs child placements use TerrainAnchorMode.MinimizeMovement PlaceCliffs child placements check terrain height and normal
1 Year Ago
Prefer longer cliff segments
1 Year Ago
PlaceCliffs has MinHeight and MaxHeight parameters to specifc terrain altitude range of certain cliff types
1 Year Ago
Moved GenerateCliffTopology slopeCutoff and splatCutoff to consts at the top of the file
1 Year Ago
Implemented "force the cliffs to spawn at the highest available Y position"
1 Year Ago
Fixed "cliff scaling doesn't always obey the min/max values"
1 Year Ago
Merge from main