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branchrust_reboot/main/temperate_cliff_reworkcancel

13 Commits over 122 Days - 0.00cph!

8 Months Ago
Map shader now takes water depth from shore vectors into account Fixed shore vectors that are fed into shader system ignoring lakes and water carving volumes
8 Months Ago
Fixed RustCamera environment determination not taking water carving volumes into account
9 Months Ago
Fixed DecorAlign issues when incoming rotation is not identity
9 Months Ago
Added ApplyDecorComponents to PlaceCliffs
12 Months Ago
Split CutoffSlope into CutoffSlopeInitial and CutoffSlopeRepeat
12 Months Ago
Added PlaceCliffParameters, can be used by cliff prefabs to overwrite the default parameters set on PlaceCliffs Split MinHeight and MaxHeight into MinTerrainHeight / MinCliffHeight and MaxTerrainHeight / MaxCliffHeight
12 Months Ago
PlaceCliffs child placements use TerrainAnchorMode.MinimizeMovement PlaceCliffs child placements check terrain height and normal
1 Year Ago
Prefer longer cliff segments
1 Year Ago
PlaceCliffs has MinHeight and MaxHeight parameters to specifc terrain altitude range of certain cliff types
1 Year Ago
Moved GenerateCliffTopology slopeCutoff and splatCutoff to consts at the top of the file
1 Year Ago
Implemented "force the cliffs to spawn at the highest available Y position"
1 Year Ago
Fixed "cliff scaling doesn't always obey the min/max values"
1 Year Ago
Merge from main