branchrust_reboot/main/terrain-improvementscancel
105 Commits over 31 Days - 0.14cph!
Ghetto fixed radtowns 2 and 4 being randomly scaled
Added LegacyLevel to build settings
Moved LegacyLevel to release folder
Various small fixes in the custom map
Prefab cleanup
Added checksum calculation to custom maps
Moved editor size and seed from game setup to terrain generator
Disconnect on checksum mismatch
Added refresh to spawn handler context menu
Render overlay alpha channel as white
Switched biome paint preview to overlay
Enabled trees in LegacyLevel
Added terrain painting overlay to terrain and terrain blend shaders
Silly me, doing it all complicated
Ignore spawn handler position
Removed the need for WorldSetup
Trying an alternative height map encoding
Merge from custom-map-backend
Protocol++ (network + save)
Fixed some dedicated server compilation errors
Added padding to bridge terrain adjustment
Increased minimum river length and overall river count
Fixed that discarded rivers would block other rivers
Switched road pathfinder to von neumann neighborhood for more road wobbliness
Road / bridge analysis improvements
Better lakeside / oceanside / beachside topology generation
Verify vertex is forward-facing before adding it to the river mesh (fixes more overlap cases)
Allow full range of FOV slider to actually be applied
Allowed resources to spawn on rocks that are part of the terrain
No longer prevent resources from spawning on decor topology
Optimized resource spawning, especially the initial spawn wave
Tweaked forest sizes
Grassland splat mapping tweaks
Forest splat mapping tweaks
Prefab scene placement updates
Smoothened river mesh slightly
Fixed `server.seed 111111111` resulting in seed `111111112` and various related issues
Added generic versions of the rock materials (those are the ones that will be parameter-adjusted using property blocks)
Rock prefab updates and tweaks
Terrain raycast tweaks
Retired the concept of overlay splats (there are smarter ways)
Tweaked prefab mountain scale
Removed some deprecated code from SpawnFilter
River splat mapping tweak
Tedious resource prefab updates, fixing some minor issues in the process
Removed default normal alignment and rotation randomization from clutter scripts
Updated clutter prefabs (need to align to normal via decor components now)