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branchrust_reboot/main/terrain-improvementscancel

105 Commits over 31 Days - 0.14cph!

10 Years Ago
Ghetto fixed radtowns 2 and 4 being randomly scaled
10 Years Ago
Added LegacyLevel to build settings
10 Years Ago
Moved LegacyLevel to release folder
10 Years Ago
Various small fixes in the custom map Prefab cleanup
10 Years Ago
Merge fuckup
10 Years Ago
Merge from main
10 Years Ago
This shouldn't exist
10 Years Ago
Added checksum calculation to custom maps Moved editor size and seed from game setup to terrain generator Disconnect on checksum mismatch
10 Years Ago
Added refresh to spawn handler context menu
10 Years Ago
Render overlay alpha channel as white
10 Years Ago
Switched biome paint preview to overlay
10 Years Ago
Enabled trees in LegacyLevel
10 Years Ago
Added terrain painting overlay to terrain and terrain blend shaders
10 Years Ago
Silly me, doing it all complicated
10 Years Ago
Ignore spawn handler position
10 Years Ago
Removed the need for WorldSetup
10 Years Ago
Trying an alternative height map encoding
10 Years Ago
Merge from custom-map-backend
10 Years Ago
Protocol++ (network + save)
10 Years Ago
Fixed some dedicated server compilation errors
10 Years Ago
Merge from main
10 Years Ago
Micro cliff tweaks
10 Years Ago
Added padding to bridge terrain adjustment
10 Years Ago
Bridge placement tweak
10 Years Ago
Increased minimum river length and overall river count Fixed that discarded rivers would block other rivers
10 Years Ago
Switched road pathfinder to von neumann neighborhood for more road wobbliness
10 Years Ago
Road / bridge analysis improvements Better lakeside / oceanside / beachside topology generation
10 Years Ago
Verify vertex is forward-facing before adding it to the river mesh (fixes more overlap cases)
10 Years Ago
Allow full range of FOV slider to actually be applied
10 Years Ago
Allowed resources to spawn on rocks that are part of the terrain No longer prevent resources from spawning on decor topology Optimized resource spawning, especially the initial spawn wave Tweaked forest sizes
10 Years Ago
Grassland splat mapping tweaks
10 Years Ago
Forest splat mapping tweaks
10 Years Ago
Prefab scene placement updates
10 Years Ago
Icesheet tweaks
10 Years Ago
Smoothened river mesh slightly
10 Years Ago
Discard crazy bridges
10 Years Ago
Splat mapping tweaks
10 Years Ago
Minor rock fixes
10 Years Ago
Fixed `server.seed 111111111` resulting in seed `111111112` and various related issues
10 Years Ago
Added generic versions of the rock materials (those are the ones that will be parameter-adjusted using property blocks) Rock prefab updates and tweaks Terrain raycast tweaks
10 Years Ago
Retired the concept of overlay splats (there are smarter ways)
10 Years Ago
Tweaked prefab mountain scale
10 Years Ago
Removed some deprecated code from SpawnFilter
10 Years Ago
River splat mapping tweak
10 Years Ago
Radtown loot spawn fix
10 Years Ago
This didn't commit right
10 Years Ago
Tedious resource prefab updates, fixing some minor issues in the process
10 Years Ago
Prefab updates
10 Years Ago
Merge from main
10 Years Ago
Removed default normal alignment and rotation randomization from clutter scripts Updated clutter prefabs (need to align to normal via decor components now)