branchrust_reboot/main/terrain-improvements-2cancel
20 Commits over 31 Days - 0.03cph!
Increased powerline topology radius
Fixed green roadside trees spawning in the snow biome
Checked the "animate cross-fading" checkbox on the tree prefabs
Updated RustNative
Tweaked noise backend
Moved LOD grid to its own prefab
Spawn shared level prefabs in world setup
Made spawn handler per-scene
Fixed hardcoded tonemapper asset paths (for a bloody logo nonetheless)
Moved tonemapper to third party folder
Added some random roadside objects
Added runways and driveways to airfield
Fixed airfield terrain adjustment
Switched paths to cubic hermite splines
Changed heightmap adjustments to SmoothStep