branchrust_reboot/main/terrain-improvements-2cancel
22 Commits over 31 Days - 0.03cph!
Changed heightmap adjustments to SmoothStep
Added runways and driveways to airfield
Fixed airfield terrain adjustment
Switched paths to cubic hermite splines
Added some random roadside objects
Moved tonemapper to third party folder
Fixed hardcoded tonemapper asset paths (for a bloody logo nonetheless)
Spawn shared level prefabs in world setup
Made spawn handler per-scene
Moved LOD grid to its own prefab
Updated RustNative
Tweaked noise backend
Oaks don't walk on six legs anymore. Pines don't float on slopes.
Checked the "animate cross-fading" checkbox on the tree prefabs
Fixed green roadside trees spawning in the snow biome
Increased powerline topology radius