branchrust_reboot/main/terrain-improvements-2cancel

22 Commits over 31 Days - 0.03cph!

10 Years Ago
Network++ Save++
10 Years Ago
Rebuilt game manifest
10 Years Ago
Merge from main
10 Years Ago
wip files.
10 Years Ago
Increased powerline topology radius
10 Years Ago
Fixed green roadside trees spawning in the snow biome
10 Years Ago
Checked the "animate cross-fading" checkbox on the tree prefabs
10 Years Ago
Minor code cleanups
10 Years Ago
Oaks don't walk on six legs anymore. Pines don't float on slopes.
10 Years Ago
Updated RustNative Tweaked noise backend
10 Years Ago
Forgot the prefabs
10 Years Ago
Monument tweaks
10 Years Ago
Merge from main
10 Years Ago
Moved LOD grid to its own prefab
10 Years Ago
Spawn shared level prefabs in world setup Made spawn handler per-scene
10 Years Ago
Fixed hardcoded tonemapper asset paths (for a bloody logo nonetheless)
10 Years Ago
Moved tonemapper to third party folder
10 Years Ago
Added some random roadside objects
10 Years Ago
Added runways and driveways to airfield Fixed airfield terrain adjustment Switched paths to cubic hermite splines
10 Years Ago
Changed heightmap adjustments to SmoothStep
10 Years Ago
Merge from hapis3
10 Years Ago
Merge from procgen8