branchrust_reboot/main/terrain-improvements-2cancel

22 Commits over 31 Days - 0.03cph!

9 Years Ago
Network++ Save++
9 Years Ago
Rebuilt game manifest
9 Years Ago
Merge from main
9 Years Ago
wip files.
9 Years Ago
Increased powerline topology radius
9 Years Ago
Fixed green roadside trees spawning in the snow biome
9 Years Ago
Checked the "animate cross-fading" checkbox on the tree prefabs
9 Years Ago
Minor code cleanups
9 Years Ago
Oaks don't walk on six legs anymore. Pines don't float on slopes.
9 Years Ago
Updated RustNative Tweaked noise backend
9 Years Ago
Forgot the prefabs
9 Years Ago
Monument tweaks
9 Years Ago
Merge from main
9 Years Ago
Moved LOD grid to its own prefab
9 Years Ago
Spawn shared level prefabs in world setup Made spawn handler per-scene
9 Years Ago
Fixed hardcoded tonemapper asset paths (for a bloody logo nonetheless)
9 Years Ago
Moved tonemapper to third party folder
9 Years Ago
Added some random roadside objects
9 Years Ago
Added runways and driveways to airfield Fixed airfield terrain adjustment Switched paths to cubic hermite splines
9 Years Ago
Changed heightmap adjustments to SmoothStep
9 Years Ago
Merge from hapis3
9 Years Ago
Merge from procgen8