branchrust_reboot/main/terrain-improvements-2cancel

22 Commits over 31 Days - 0.03cph!

11 Years Ago
Merge from procgen8
11 Years Ago
Merge from hapis3
11 Years Ago
Changed heightmap adjustments to SmoothStep
11 Years Ago
Added runways and driveways to airfield Fixed airfield terrain adjustment Switched paths to cubic hermite splines
11 Years Ago
Added some random roadside objects
11 Years Ago
Moved tonemapper to third party folder
11 Years Ago
Fixed hardcoded tonemapper asset paths (for a bloody logo nonetheless)
11 Years Ago
Spawn shared level prefabs in world setup Made spawn handler per-scene
11 Years Ago
Moved LOD grid to its own prefab
11 Years Ago
Merge from main
11 Years Ago
Monument tweaks
11 Years Ago
Forgot the prefabs
11 Years Ago
Updated RustNative Tweaked noise backend
11 Years Ago
Oaks don't walk on six legs anymore. Pines don't float on slopes.
11 Years Ago
Minor code cleanups
11 Years Ago
Checked the "animate cross-fading" checkbox on the tree prefabs
11 Years Ago
Fixed green roadside trees spawning in the snow biome
11 Years Ago
Increased powerline topology radius
11 Years Ago
wip files.
11 Years Ago
Merge from main
11 Years Ago
Rebuilt game manifest
11 Years Ago
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