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20 Commits over 31 Days - 0.03cph!

11 Months Ago
Merge from main
11 Months Ago
Fixed more cases of some underground train tunnel triggers sticking out of terrain
11 Months Ago
Fixed cases of some underground train tunnel triggers peaking out of terrain
11 Months Ago
Fixed underwater labs colliding with underground train tunnels at the new altitude
11 Months Ago
Added EnvironmetnVolumeCheck to cliff_coastal
11 Months Ago
Merge from main
12 Months Ago
Fixed issues on world sizes that, when divided by 216 and rounded down, resulted in an even number
12 Months Ago
Editorconfig updates (end_of_line = lf, insert_final_newline = true, resharper_csharp_wrap_lines = false)
12 Months Ago
Added ApplyEnvironmentVolumeChecks to SpawnHandler Added EnvironmentVolumeCheck component to divesites
12 Months Ago
DungeonGridInfo ClosestGridCell fix (missing WorldSpaceGrid RoundingMode)
12 Months Ago
WorldSpaceGrid alignment fixes
12 Months Ago
Added EnvironmentVolumeCheck to check if a prefab overlaps certain environment volumes and reject placement if it does Added EnvironmentVolumeCheck to cliff_jutting to prevent them from overlapping the underground train tunnels
12 Months Ago
GenerateDungeonGrid stays within terrain bounds
1 Year Ago
Fixed terrain around train tunnel above / below ground connection
1 Year Ago
Fixed terrain around train tunnel above / below ground connection
1 Year Ago
Environment volume updates for the above ground / below ground transition pieces
1 Year Ago
Environment volume updates to better fit the shapes of the underground train tunnel segments
1 Year Ago
ProceduralMapRailSimple and ProceduralMapRoadSimple fixes
1 Year Ago
Station prefab updates
1 Year Ago