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branchrust_reboot/main/train_tunnel_altitude_2cancel

19 Commits over 31 Days - 0.03cph!

6 Days Ago
Fixed more cases of some underground train tunnel triggers sticking out of terrain
11 Days Ago
Fixed cases of some underground train tunnel triggers peaking out of terrain
11 Days Ago
Fixed underwater labs colliding with underground train tunnels at the new altitude
13 Days Ago
Added EnvironmetnVolumeCheck to cliff_coastal
14 Days Ago
Merge from main
17 Days Ago
Fixed issues on world sizes that, when divided by 216 and rounded down, resulted in an even number
17 Days Ago
Editorconfig updates (end_of_line = lf, insert_final_newline = true, resharper_csharp_wrap_lines = false)
17 Days Ago
Added ApplyEnvironmentVolumeChecks to SpawnHandler Added EnvironmentVolumeCheck component to divesites
18 Days Ago
DungeonGridInfo ClosestGridCell fix (missing WorldSpaceGrid RoundingMode)
18 Days Ago
WorldSpaceGrid alignment fixes
26 Days Ago
Added EnvironmentVolumeCheck to check if a prefab overlaps certain environment volumes and reject placement if it does Added EnvironmentVolumeCheck to cliff_jutting to prevent them from overlapping the underground train tunnels
28 Days Ago
GenerateDungeonGrid stays within terrain bounds
32 Days Ago
Fixed terrain around train tunnel above / below ground connection
33 Days Ago
Fixed terrain around train tunnel above / below ground connection
35 Days Ago
Environment volume updates for the above ground / below ground transition pieces
35 Days Ago
Environment volume updates to better fit the shapes of the underground train tunnel segments
35 Days Ago
ProceduralMapRailSimple and ProceduralMapRoadSimple fixes
35 Days Ago
Station prefab updates
35 Days Ago