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20 Commits over 31 Days - 0.03cph!

16 Days Ago
Merge from main
37 Days Ago
Fixed more cases of some underground train tunnel triggers sticking out of terrain
42 Days Ago
Fixed cases of some underground train tunnel triggers peaking out of terrain
42 Days Ago
Fixed underwater labs colliding with underground train tunnels at the new altitude
44 Days Ago
Added EnvironmetnVolumeCheck to cliff_coastal
45 Days Ago
Merge from main
48 Days Ago
Fixed issues on world sizes that, when divided by 216 and rounded down, resulted in an even number
48 Days Ago
Editorconfig updates (end_of_line = lf, insert_final_newline = true, resharper_csharp_wrap_lines = false)
48 Days Ago
Added ApplyEnvironmentVolumeChecks to SpawnHandler Added EnvironmentVolumeCheck component to divesites
49 Days Ago
DungeonGridInfo ClosestGridCell fix (missing WorldSpaceGrid RoundingMode)
49 Days Ago
WorldSpaceGrid alignment fixes
57 Days Ago
Added EnvironmentVolumeCheck to check if a prefab overlaps certain environment volumes and reject placement if it does Added EnvironmentVolumeCheck to cliff_jutting to prevent them from overlapping the underground train tunnels
59 Days Ago
GenerateDungeonGrid stays within terrain bounds
2 Months Ago
Fixed terrain around train tunnel above / below ground connection
2 Months Ago
Fixed terrain around train tunnel above / below ground connection
2 Months Ago
Environment volume updates for the above ground / below ground transition pieces
2 Months Ago
Environment volume updates to better fit the shapes of the underground train tunnel segments
2 Months Ago
ProceduralMapRailSimple and ProceduralMapRoadSimple fixes
2 Months Ago
Station prefab updates
2 Months Ago