branchrust_reboot/main/train_tunnel_altitude_2cancel

20 Commits over 31 Days - 0.03cph!

8 Months Ago
Merge from main
9 Months Ago
Fixed more cases of some underground train tunnel triggers sticking out of terrain
9 Months Ago
Fixed cases of some underground train tunnel triggers peaking out of terrain
9 Months Ago
Fixed underwater labs colliding with underground train tunnels at the new altitude
9 Months Ago
Added EnvironmetnVolumeCheck to cliff_coastal
9 Months Ago
Merge from main
9 Months Ago
Fixed issues on world sizes that, when divided by 216 and rounded down, resulted in an even number
9 Months Ago
Editorconfig updates (end_of_line = lf, insert_final_newline = true, resharper_csharp_wrap_lines = false)
9 Months Ago
Added ApplyEnvironmentVolumeChecks to SpawnHandler Added EnvironmentVolumeCheck component to divesites
9 Months Ago
DungeonGridInfo ClosestGridCell fix (missing WorldSpaceGrid RoundingMode)
9 Months Ago
WorldSpaceGrid alignment fixes
9 Months Ago
Added EnvironmentVolumeCheck to check if a prefab overlaps certain environment volumes and reject placement if it does Added EnvironmentVolumeCheck to cliff_jutting to prevent them from overlapping the underground train tunnels
9 Months Ago
GenerateDungeonGrid stays within terrain bounds
10 Months Ago
Fixed terrain around train tunnel above / below ground connection
10 Months Ago
Fixed terrain around train tunnel above / below ground connection
10 Months Ago
Environment volume updates for the above ground / below ground transition pieces
10 Months Ago
Environment volume updates to better fit the shapes of the underground train tunnel segments
10 Months Ago
ProceduralMapRailSimple and ProceduralMapRoadSimple fixes
10 Months Ago
Station prefab updates
10 Months Ago