branchrust_reboot/main/train_tunnel_altitude_2cancel

20 Commits over 31 Days - 0.03cph!

6 Months Ago
Merge from main
7 Months Ago
Fixed more cases of some underground train tunnel triggers sticking out of terrain
7 Months Ago
Fixed cases of some underground train tunnel triggers peaking out of terrain
7 Months Ago
Fixed underwater labs colliding with underground train tunnels at the new altitude
7 Months Ago
Added EnvironmetnVolumeCheck to cliff_coastal
7 Months Ago
Merge from main
7 Months Ago
Fixed issues on world sizes that, when divided by 216 and rounded down, resulted in an even number
7 Months Ago
Editorconfig updates (end_of_line = lf, insert_final_newline = true, resharper_csharp_wrap_lines = false)
7 Months Ago
Added ApplyEnvironmentVolumeChecks to SpawnHandler Added EnvironmentVolumeCheck component to divesites
7 Months Ago
DungeonGridInfo ClosestGridCell fix (missing WorldSpaceGrid RoundingMode)
7 Months Ago
WorldSpaceGrid alignment fixes
7 Months Ago
Added EnvironmentVolumeCheck to check if a prefab overlaps certain environment volumes and reject placement if it does Added EnvironmentVolumeCheck to cliff_jutting to prevent them from overlapping the underground train tunnels
7 Months Ago
GenerateDungeonGrid stays within terrain bounds
8 Months Ago
Fixed terrain around train tunnel above / below ground connection
8 Months Ago
Fixed terrain around train tunnel above / below ground connection
8 Months Ago
Environment volume updates for the above ground / below ground transition pieces
8 Months Ago
Environment volume updates to better fit the shapes of the underground train tunnel segments
8 Months Ago
ProceduralMapRailSimple and ProceduralMapRoadSimple fixes
8 Months Ago
Station prefab updates
8 Months Ago