branchrust_reboot/main/unity_2018.1.0cancel
34 Commits over 0 Days - ∞cph!
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CodeGen uses UNIX line endings instead of system ones
Added String.ManifestHash (used instead of GetHashCode for the game manifest / prefab IDs)
Renamed some Rust.Workshop script files so the file names are identical to the class names
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Update prefab ID in DoPrepare instead of OnValidate
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619 fbx meta file auto updates
PresetManager, whatever that is