branchrust_reboot/main/unity_2019.1.0cancel
44 Commits over 30 Days - 0.06cph!
Use "full rect" mesh type on all sprites (except billboards)
Editor script to force "full rect" mesh type on all sprites (except billboards)
Legacy skin icon sprites also use "full rect" mesh type
Removed ReflectionProbeEx/Resources/Skybox as the shader was causing corrupt asset bundles on Windows and Linux (Vulkan compilation error)
Fixed RUST-295 (Pie menu icon colour invert not switching)
Fixed RUST-296 (ServerInfo popup panel stuck on front)
Fixed RUST-297 (Workshop items not populating when first enabled)
Fixed server browser button colors
Fixed server browser buttons losing prefab connection
Fixed main menu UI glitch when switching tabs for the first time
Fixed main menu inventory refresh performance regression
Subtracting
34115 (FBX meta file auto updates) for easier merge from main
Better server browser performance fix
Rolled back server browser changes as it needs a different workaround
Switched to legacy broadphase algorithm (test)
Use SpriteMeshType.FullRect when loading skin icon from disk (TODO: update skin bundles)
ServerBrowser.Item is pooled
Fixed ServerBrowser.Item not parenting to server list
Removed "[Physics.PhysX] RigidBody::setRigidBodyFlag" error workarounds
Added "Kinematic body only supports Speculative Continuous collision detection" warning workarounds
Fixed incorrectly scaled item icons (all item icons are now set to "full rect" mesh type, also homogenized other settings like resolution and wrap / filter mode)
Holosight reticle is no longer tagged as "ItemIcon"
Fixed server browser loading time performance regression (server browser items are now instantiated from a prefab instead of duplicating a child object)
Removed "EnableHeadlessMode (Build headless Linux standalone)" option from build settings as it was fucking up the windows server console
ConsoleInput resets console colors after updating even if input text is empty
ConsoleInput resets console colors after updating
OneActiveSibling only runs in edit mode (can cause some ToggleGroup UI glitches when executing at runtime)
Various FBX meta file auto upgrades to 2019.1
Disabled ShaderIncludePath in post processing standard assets (obsolete / unsupported on 2019.1, let's see if this breaks something)
Upgraded DepthOfField to 2019.1
Upgraded BeamGeometry from VolumetricLightBeam to 2019.1