branchrust_reboot/main/unity_2022.3.24cancel
21 Commits over 0 Days - ∞cph!
Fixed a bunch of places in PlayerWalkMovement setting Rigidbody.velocity without checking isKinematic
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More fucking around with Unity.AI.Navigation
Eliminated BaseCombatEntity.Hurt GC alloc
Fixed BaseProjectile.DelayedModsChanged profiler sample mismatch
Removing Unity.AI.Navigation package since we're using a customized version of the old one
Kayak fix for "Setting linear velocity of a kinematic body is not supported."
SteamNewsSource http -> https
Strip all UnityEngine.AI components from clients (attempt to fix warning spam)
OnParentChanging velocity adjustment is skipped on kinematic rigidbodies to fix: "Setting linear velocity of a kinematic body is not supported."
Replaced RenderSettings.customReflection with ReflectionProbe.defaultTexture
Removing UnityEngine.Profiling.Memory.Experimental references
CurrentVersion, ProjectSettings