branchrust_reboot/main/weathercancel
18 Commits over 0 Days - ∞cph!
Refactoring, cleanup and fixes
Changed weather blending to use ingame time
Added day, month and year convars
Added addtime console command (addtime 1 adds 1 day, addtime 1:00 adds 1 hour)
Rain overlay takes water and wetness into account
Rain and snow particle effect color tweaks and collision optimizations
Rain overlay needs some time to fade out when looking back down
Biome fog density is multiplied with current weather fogginess
Lower default fog density in the arctic biome around noon
Players get wet when it's raining
Calculate water catcher gathering rate from fogginess (condensation) and rain / snow (precipitation)
Forgot the implementation of the ambience wind intensity check
Tweaked weather transition speeds
Added wind intensity range to ambience
Added placeholder rain sounds
Added rain drop camera overlay when looking straight up while it's raining
Added separate rain and snow getters to the climate class
Added water droplet shader (featuring refraction and dynamic lighting)
Added snow and rain particle effects