userandrecancel
branchrust_reboot/main/weathercancel

18 Commits over 0 Days - ∞cph!

9 Years Ago
Merge from main
9 Years Ago
Refactoring, cleanup and fixes
9 Years Ago
Cloud probability tweak
9 Years Ago
Changed weather blending to use ingame time Added day, month and year convars Added addtime console command (addtime 1 adds 1 day, addtime 1:00 adds 1 hour)
9 Years Ago
Merge from main
9 Years Ago
Rain overlay takes water and wetness into account
9 Years Ago
Rain and snow particle effect color tweaks and collision optimizations
9 Years Ago
Rain overlay needs some time to fade out when looking back down Biome fog density is multiplied with current weather fogginess Lower default fog density in the arctic biome around noon Players get wet when it's raining Calculate water catcher gathering rate from fogginess (condensation) and rain / snow (precipitation)
9 Years Ago
Forgot the implementation of the ambience wind intensity check
9 Years Ago
Tweaked weather transition speeds Added wind intensity range to ambience
9 Years Ago
Merge from main
9 Years Ago
Added placeholder rain sounds
9 Years Ago
Merge from main
9 Years Ago
Added rain drop camera overlay when looking straight up while it's raining
9 Years Ago
Added separate rain and snow getters to the climate class
9 Years Ago
Merge from main
9 Years Ago
Added water droplet shader (featuring refraction and dynamic lighting) Added snow and rain particle effects
9 Years Ago
WIP