branchrust_reboot/main/weathercancel

18 Commits over 0 Days - ∞cph!

11 Years Ago
WIP
11 Years Ago
Added water droplet shader (featuring refraction and dynamic lighting) Added snow and rain particle effects
11 Years Ago
Merge from main
11 Years Ago
Added separate rain and snow getters to the climate class
11 Years Ago
Added rain drop camera overlay when looking straight up while it's raining
11 Years Ago
Merge from main
11 Years Ago
Added placeholder rain sounds
11 Years Ago
Merge from main
11 Years Ago
Tweaked weather transition speeds Added wind intensity range to ambience
11 Years Ago
Forgot the implementation of the ambience wind intensity check
11 Years Ago
Rain overlay needs some time to fade out when looking back down Biome fog density is multiplied with current weather fogginess Lower default fog density in the arctic biome around noon Players get wet when it's raining Calculate water catcher gathering rate from fogginess (condensation) and rain / snow (precipitation)
11 Years Ago
Rain and snow particle effect color tweaks and collision optimizations
11 Years Ago
Rain overlay takes water and wetness into account
11 Years Ago
Merge from main
11 Years Ago
Changed weather blending to use ingame time Added day, month and year convars Added addtime console command (addtime 1 adds 1 day, addtime 1:00 adds 1 hour)
11 Years Ago
Cloud probability tweak
11 Years Ago
Refactoring, cleanup and fixes
11 Years Ago
Merge from main