branchrust_reboot/prerelease/wipecancel
52 Commits over 0 Days - ∞cph!
Log error when referenced decor folder is empty
Power substations baseline, still needs work (RUST-1171)
Fixed bus stops not shaping terrain (RUST-1170)
Some more descriptive error messages when procedural scripts are set up incorrectly
Made error message from invalid decor less spammy (only logs once)
Added map toggles to terrain placement scripts
Disabled alpha mask copy for power sub stations
Pylon paths end at border of radtowns (required for big power substation placement)
Tweaked power substation terrain adjustments
Fixed power substation rotations
Road mesh generation is done in separate step from road layout generation (after all terrain adjustments are processed)
Roads appear a bit more grounded
Fixed missing topology texture on power_sub_big_1
Better biome transitions, fixed random lone palm trees
Building topology once again blocks all decor
Removed driftwood from arid beaches
Fixed empty spawn filter (errors)
Added trimming support to path interpolator
Improved power substation spawning
Fuck this shit (scene view synced camera)
Monument topology fixes on various monuments
Power substation spawn fixes
Mountain spawn fixes
Biome generation tweaks
Biome spawn filter is binary (makes more sense for vegetation, fixes lone palms for real)
Renamed some loading screen steps
Path spawning has start and end padding
River and road meshes no longer cast shadows since it's pointless
Paths can mark start and end segments
Power substation placement tweaks
Only trim start and end segments of paths
Power substations are only added to start and end segments of paths, not to interruptions
Some map generation order restructuring
Fixed bus stops sometimes spawning inside powerlines
Power substations spawn next to roads rather than on them
Fixed power substation terrain anchors
Fixed pylons sometimes spawning inside their power substation
Changed bus stop pivot point to be at the center of the mesh (important for spawn filter checks)
Bus stop spawn position offset is applied via offset script parameter
Fixed bus stops spawning inside powerlines for real
Bus stops no longer spawn in the middle of nowhere, only at monuments
Bus stops spawn a bit further away from the road