branchrust_reboot/prerelease/wipecancel
57 Commits over 0 Days - ∞cph!
Collider split on bus stop to accomodate for transparent colliders
Removed dirt decals
Roadside powerlines spawn earlier in the map generation
Bus stops tend to spawn further away from the power substations
Bus stops spawn a bit further away from the road
Bus stops no longer spawn in the middle of nowhere, only at monuments
Busstop prefab was missing a decal renderer script
Changed bus stop pivot point to be at the center of the mesh (important for spawn filter checks)
Bus stop spawn position offset is applied via offset script parameter
Fixed bus stops spawning inside powerlines for real
Monument topology spread on power substations
Fixed pylons sometimes spawning inside their power substation
Fixed power substation terrain anchors
Power substations spawn next to roads rather than on them
Canyon sewer big rooms lighting/covers pass
Fixed bus stops sometimes spawning inside powerlines
crystal prefab material looks less cartoony (material copy)
Some map generation order restructuring
Power substations are only added to start and end segments of paths, not to interruptions
Only trim start and end segments of paths
Power substation placement tweaks
Paths can mark start and end segments
River and road meshes no longer cast shadows since it's pointless
Path spawning has start and end padding
Renamed some loading screen steps
Biome spawn filter is binary (makes more sense for vegetation, fixes lone palms for real)
Power substation spawn fixes
Mountain spawn fixes
Biome generation tweaks
Monument topology fixes on various monuments
Fuck this shit (scene view synced camera)
Added trimming support to path interpolator
Improved power substation spawning
Fixed empty spawn filter (errors)
Removed driftwood from arid beaches
Building topology once again blocks all decor
Better biome transitions, fixed random lone palm trees
Fixed missing topology texture on power_sub_big_1
Roads appear a bit more grounded
Road mesh generation is done in separate step from road layout generation (after all terrain adjustments are processed)
Fixed power substation rotations
Tweaked power substation terrain adjustments