branchrust_reboot/prerelease_xpcancel
50 Commits over 213 Days - 0.01cph!
Added tags to wall.frame prefab (though these are optional... I think)
Added frame construction socket type
Updated wall frame / double door prefab sockets
Fixed prefab ID on metal double door
Added floor frame socket type
Removed pillar and block sockets from floor frame building block
Value noise decor placement parameters are now exposed in the inspector
Tweaked distribution of rocks and bushes
Unity b17 shader auto updates
Merge from throwable_weapons
Added teleportpos, printpos, printrot admin console commands
Tweaked disconnect message when exception is thrown
Tweaked LookupShortPrefabName / LookupShortPrefabNameWithoutExtension
Restored BaseMelee sprinting behaviour when pressing attack or aiming
Fixed long-time issue where attack actions were delayed one frame while sprinting
Updated camera in Perf.Playermodel scene (fixes incorrect clear flags)
Fixed situations where only one player would die when two players killed each other at the same time
Merging 3000 meta files from main
Switched music file compression from Vorbis to ADPCM (test)
Re-adding music system code
Server now checks client beta name on connect (seeing if this works)
Added server.branch convar to limit client connections to a certain Steam branch (this sucks)
All staging and prerelease branches add the dev branch indicator to the branding UI
Reduced glove and boot bullet and melee protection by 50%
Merge from main to triple check