userbillfordcancel
branchrust_reboot/main/HDRP_Art_Backportcancel

60 Commits over 243 Days - 0.01cph!

4 Months Ago
Merge from render_scale
4 Months Ago
Merge from render_scale
4 Months Ago
Merge from render_scale
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Merge from render_scale
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Merge from render_scale
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Merge from render_scale
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Merge from render_scale
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Merge from render_scale
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Merge from render_scale
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Merge from render_scale
4 Months Ago
Merge from render_scale
5 Months Ago
Merge from render_scale
5 Months Ago
Merge from render_scale
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Merge from render_scale
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Merge from render_scale
5 Months Ago
Merge from render_scale
5 Months Ago
Merge from render_scale
6 Months Ago
Updated testing map
6 Months Ago
Limit foliage position clamping based on dispatten
6 Months Ago
Improvements to foliage displacement to try and eliminate clipping.
6 Months Ago
Cherrypicking 60544
6 Months Ago
Fixed RendererLOD property drawer multi editing bug
6 Months Ago
Foliage displacement improvements
7 Months Ago
Build fix
7 Months Ago
Fixed issue with terrain blending on potato settings
7 Months Ago
Fixed issue with terrain base texture generation. Fixed issue with instanced terrain normals.
7 Months Ago
Fixed issue with parallax
7 Months Ago
Particle accum layer fix
7 Months Ago
Particle layer fix
7 Months Ago
Fixes for cliff shaders. Particle Accumulation layer can now use manual world normal mode.
7 Months Ago
Cliff basic tweak / cliff basic snow using particle layer
7 Months Ago
Fixed backface culling for cliff shaders
11 Months Ago
Enabled parallax for terrain sample
11 Months Ago
Fixed issue with standard terrain blend + shoreline wetness.
11 Months Ago
Fixed issue with cliff shader not getting correct biome tint.
11 Months Ago
Cleanup, renamed new shaders
11 Months Ago
Moving new shaders
11 Months Ago
Deleting temp assets
11 Months Ago
shader var precision
11 Months Ago
Snow shader variant + LOD variants
11 Months Ago
_LOD shader LOD variants
11 Months Ago
Basic variant + shader LOD variants
11 Months Ago
Increased normal scale range to 12
11 Months Ago
Quality settings (shader LODs) matching up perfectly
11 Months Ago
Added foliage normal scale based on thickness map
12 Months Ago
Added distance fading to foliage shader
12 Months Ago
Fixed wrong normals on cliff blending
12 Months Ago
Enabled UVmix, cliff LOD shader
12 Months Ago
Biome tinting on cliffs, tidying up.
12 Months Ago
Added shore wetness vars