branchrust_reboot/main/HDRP_Art_Backportcancel

556 Commits over 304 Days - 0.08cph!

5 Years Ago
Merge from render_scale
5 Years Ago
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Merge from render_scale
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merge from main
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Merge from render_scale
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subtracting all renderscale merges
5 Years Ago
Added extra anchor to cliff_low_sloped_l due to terrain gap
5 Years Ago
Fixed issues with world networking (introduced with monument_prioritization)
5 Years Ago
Merge from render_scale
5 Years Ago
Merge from render_scale
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Merge from ai main
5 Years Ago
Tweaked road_vehicles to lessen the impact on roadside junkpiles
5 Years Ago
Merge from monument_prioritization
5 Years Ago
merge from ai main
5 Years Ago
Merge from render_scale
5 Years Ago
Don't spawn harbors in tight places where they end up adjusting the coastline opposite to them (looks bad, leads to glitchy topologies)
5 Years Ago
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5 Years Ago
Merge from render_scale
5 Years Ago
merge from ai hdrpbmerge
5 Years Ago
Merge from render_scale
5 Years Ago
merge from ai main
5 Years Ago
merge from ai hdrpb
5 Years Ago
Fixed another edge case that could make rivers overlap each other
5 Years Ago
merge from main
5 Years Ago
Fixed harbors and fishing villages spawning at ridiculous slopes
5 Years Ago
merge from hdprb ai merge branch
5 Years Ago
Merge from backport_bugfixes
5 Years Ago
network++ save++
5 Years Ago
merge from AI hdrpb merge
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merge from main
5 Years Ago
merge from backport_bugfixes
5 Years Ago
merge from backport_bugfixes
5 Years Ago
merge from main
5 Years Ago
magnet crane prefab update
5 Years Ago
magnet crane rig update and anims
5 Years Ago
magnet crane animator update
5 Years Ago
merge into hdrp_art_backport
5 Years Ago
merge from wipe_6
5 Years Ago
Fixed server NRE in BiomeVisuals, added comment to explain why this even exists on the server
5 Years Ago
merge from main