branchrust_reboot/main/hdrpcancel
1,773 Commits over 489 Days - 0.15cph!
polish pass to new road textures + gloss balance
Craters map - new build
Placed monument nodes
Updated material assignments in procmap and world_setup_v3 for road meshes
Craters map - initial build
added a dithered edge alpha cutout to roads
Ocotillo bushes / dry and green variants / LODs / impostors / prefabs
road_b textures and material tweaks
road_a redo
ringroad hdrp textures and material
Updated improved terrain texturing (testing)
Improved terrain texturing (testing)
Fixed Cliff_Basic_Snow running out of sampler states
Added HDRP/Custom/Lit Packed shader
Fixed rock and rock blended material config
Canyon latest build - improved channelling, ability for place cliff to fill a larger amount of cliffs on terrain by terracing more even steps
Fixed terrain sample SF and LitTerrainBlend zeroing AO output
Canyon: Rock splat always arid color even in temperate biome
More tundra, added higher plateau north of map for tundra and snow opportunity
Added lakes and monument inserts, monument nodes
Deeper canyons
Fixed lost terrain reference in archipleago
Terrain4 / Arid color changes
Tweaked swamp hero tree impostor alpha cutoff
Merge from /main/hdrp/foliage-impostors
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Removed some old generic rocks from tundra forests
Updated foliage.v3
Archipelago latest build
Stones and Gravel splat foliage filters avoid roads/buildings
Tweaks to forest and small boulders filters
Archipelago latest build - improved forests cover, made the tier maps generate from a mixture of biome and monument size as opposed to just biomes
Added capsule colliders to monument nodes as a way to guess size and make them visible (makeshift)
Tweaks to World steup prefab
Archipelago latest build
added descriptions to scripts in world stack
Added missing river mesh script to world stack
Latest terrain generation
Made monument inserts slightly smaller, added a mark on monument topology to better locate Monument node center
Added monument node prefabs for Ice lakes, Swamps, XL
Fixed road asphalt material
Updated SRP to latest 7.x
fixed incorrect material on a compound house LOD1/2
Added the new ring road scripts to World_Setup_v3 stack
Added TerrainPlacementMap to project_gaea terrain