repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

8 Years Ago
More minor shop stuff
8 Years Ago
Various refactoring to alleviate issues with items and ItemContainers. Still needs proper testing so this commit likely has bugs. Includes: - Added differentiation between TAKING from ItemContainer and FINDING (getting info) in inventory. - Fixed: ItemContainer's Find method was removing inventory items if the stack had to be split. - Added protection for items containing more than maxAmount or less than 1. - Fixed: Guns allowed items with 0 amount, where nothing else allowed below 1. - New helper methods in ItemEx for consolidating items into stacks. - New helper method in ItemEx for creating any amount of an item, respecting maxAmount and creating multiple if needed. - Added warning in ItemManager if CreateItem is called with an amount > maxAmount, causing the amount to be clamped. - Removed old methods in Item that did nothing or were unused.
8 Years Ago
Testing and fixing bugs in item stuff. Moved multi-item stack creation method from ItemEx to the main ItemManager.
8 Years Ago
Minor fix
8 Years Ago
Pie menu integration
8 Years Ago
More fixes. Everything tested and seemingly OK now.
8 Years Ago
Merge into main for item code refactor. See the big changelist on changeset #3261.
8 Years Ago
Merge from Main
8 Years Ago
Rename mission instance
8 Years Ago
Working on selling to shops
8 Years Ago
Making modifications to interactables to allow for multiple actions.
8 Years Ago
Pawn shop transaction work
8 Years Ago
Pawn shop UI work, and removed public access to separate character inventories. Makes it clearer that the unified inventory is almost always the one you want to reference, and if not you can make a special method to call in Character.
8 Years Ago
Working on pawn shop UI
8 Years Ago
More pawn shop UI work
8 Years Ago
ladder stuff
8 Years Ago
More shop UI stuff
8 Years Ago
Adjusted ladder movement and slowed down climbing up speed
8 Years Ago
Fixed a couple of NREs that drug zones were throwing in this branch
8 Years Ago
Ladder LODs, and switch ladder code orientation to match the ladder model.
8 Years Ago
Ladder edit
8 Years Ago
Merge ladder edits
8 Years Ago
chimney and ladder updated
8 Years Ago
Pawn shop GUI edits
8 Years Ago
Minor fix
8 Years Ago
.
8 Years Ago
merge
8 Years Ago
Change LOD Bias from 5 to 1
8 Years Ago
Edit default config to also set LODBias to 1
8 Years Ago
Chimney prefab supports LODs
8 Years Ago
Added normal map support to the building shader for Paul
8 Years Ago
Merge LOD edit
8 Years Ago
Put LOD bias back up from 1 to 4. The whole game seems pretty geared towards to the LOD multiplier that was set
8 Years Ago
LOD edit again
8 Years Ago
Pawn shop UI stuff
8 Years Ago
Pawn shop UI + typo fix
8 Years Ago
Pawn shop final tweaks
8 Years Ago
Merge Pawn Shop into Main!
8 Years Ago
Reduced pawn shop payout from 75% to 50% - Mainly because it generally means less inventory-filling cash values.
8 Years Ago
Removing tanget calculation is ok on building shader. (it was for world space normal maps)
8 Years Ago
...
8 Years Ago
LODBias on 4 still has too much pop-in really. Just putting it right back up to the original setting of 5
8 Years Ago
Fixed character visibility calculation issues when objects (like streetlights) has colliders a little bigger than their visible meshes
8 Years Ago
Improving character visibility system on the client
8 Years Ago
Reduce raycasts for non-visible character checks from 3 to 2. Seems good enough
8 Years Ago
Interactable changes
8 Years Ago
Player now looks for Interactable not IInteractable
8 Years Ago
Changed how busy inputs work. Pie menu interactions worka bit nicer now.
8 Years Ago
interaction changes
8 Years Ago
Include far clip plane in inview check