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8,451 Commits over 2,131 Days - 0.17cph!

8 Years Ago
more tex
8 Years Ago
Emblem sync issue fixed.
8 Years Ago
Drugsell zone adding to list.
8 Years Ago
Changed lot spawner to RandomLotSpawner
8 Years Ago
Added new jail
8 Years Ago
Fixed item sell message Update steam dlls
8 Years Ago
Revert steam dll changes
8 Years Ago
Really reverted dlls
8 Years Ago
Sell sign only for local player
8 Years Ago
Added CopyToWithRepool for Character state. The generated CopyTo doesn't handle poolable types within poolable types very well. Copying to a new instance makes a copy of the original class' MotorState (if it has one), and assigns it to the new instance's MotorState. If the new instance already had a MotorState assigned, it'll now no longer have a reference and never get re-pooled. CopyToWithRepool safely disposes and re-pools the old MotorState if it has one.
8 Years Ago
Also added CopyToDirect, which copies a CharacterState without creating a new CharacterMotorState object like the generated CopyTo does
8 Years Ago
CharacterState pooling work. NPC movement currently broken
8 Years Ago
Fixed
8 Years Ago
Moved CharacterClientProxySub
8 Years Ago
Stop killing NPCs
8 Years Ago
WIP texture updates - backup
8 Years Ago
Minor edits
8 Years Ago
Pooling work, fixing leaks and reducing object creation for CharacterState and CharacterMotorState
8 Years Ago
WIP added
8 Years Ago
updated texs
8 Years Ago
chimney and car wheels added
8 Years Ago
Updated what's new screen. Added a UI hack.
8 Years Ago
uniform texture updates WIP
8 Years Ago
tex updates WIP
8 Years Ago
DrugSellZone visuals work+ refactoring
8 Years Ago
Couple of minor fixes
8 Years Ago
Fixed a bug where characters that died while they weren't visible to the player could have their ragdolls spawn in the wrong place.
8 Years Ago
Made the What's New come up on start, ready for the playtest
8 Years Ago
texture updates WIP
8 Years Ago
Fixed vehicle sounds and other vehicle state issues.
8 Years Ago
Bin spawn changes, console command changes.
8 Years Ago
Updated Facepunch.Steamworks Updated Facepunch.Unity Updated Facepunch.System Removed old exception reporter
8 Years Ago
Compile fix
8 Years Ago
When not looting a container, right-click in inventory switched items between main inventory and belt (if there's room).
8 Years Ago
Basic fix for any calls to IsHumanOwner while NetworkUser is null.
8 Years Ago
Simplify IVehicleUser
8 Years Ago
Code & warnings cleanup
8 Years Ago
more updates WIP
8 Years Ago
Fixed pedestrians not running from crimes in Bill's updated crime system.
8 Years Ago
Better crime fleeing
8 Years Ago
More crime flee work, taking the crime's radius into account
8 Years Ago
NPCs now take all crime locations they are in range of into account, and flee from the closest one. Although getting a vector away from all they're in range of may be better.
8 Years Ago
Using Ritter's bounding sphere algorithm to include all crime points that overlap the NPC's location when calculating where to flee
8 Years Ago
Shuffling things around
8 Years Ago
AI avoiding locations they're afraid of
8 Years Ago
Somewhat unrelated work, resetting nav area costs correctly.
8 Years Ago
Better location avoidance, but paths can still go through avoided locations. Wonder if we can do something like a custom nav area per NPC so they can avoid different crime zones they know about.
8 Years Ago
broken window WIP
8 Years Ago
Merge AI updates
8 Years Ago
Fix client issue