repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

8 Years Ago
Simplified - Decided missions don't actually need to know about THE package, and just knowing about the definition rather than the instance is enough. If missions end up with multiple packages, they can be different types (or the code can be updated).
8 Years Ago
Delivery mission task work
8 Years Ago
More
8 Years Ago
Missions
8 Years Ago
merge
8 Years Ago
Phone
8 Years Ago
Phone
8 Years Ago
Phone serialization and client and server error fixes.
8 Years Ago
Fixed map close on M
8 Years Ago
Phone sounds
8 Years Ago
Refactoring the mission system to allow the extra nuance gang missions need. Tasks can now have certain parameters set that are ScriptableObjects themselves, which simplifies the number of different task types we'll need.
8 Years Ago
All payphone missions working again with the refactored mission system
8 Years Ago
Merge
8 Years Ago
Renamed class, closing ui ends a call, you can no longer call yourself, stopped dial sound when not dialing.
8 Years Ago
phone
8 Years Ago
merging phone stuff
8 Years Ago
merging changes so far
8 Years Ago
undone merge, something fucked up
8 Years Ago
#if CLIENT'd some UI code
8 Years Ago
Should be properly merged now...
8 Years Ago
Gang mission tasks set up
8 Years Ago
Destroy gang mission package when the mission is over
8 Years Ago
Mission reward edit
8 Years Ago
Classic Unity null overriding fix
8 Years Ago
Gang mission stuff
8 Years Ago
A safe spawns in gang buildings, though it can be hard to find...
8 Years Ago
Safes face the right way (towards the center of the room)
8 Years Ago
Gang HQ safes try to spawn on the first floor
8 Years Ago
Add safe contents to gang inventory change event
8 Years Ago
Formatting only
8 Years Ago
Get gang mission user
8 Years Ago
Gang mission fixes and UI work
8 Years Ago
Some phone fixes.
8 Years Ago
gangster models / prefabs
8 Years Ago
Gang mission work
8 Years Ago
Phone almost ready to use voice.
8 Years Ago
Fixes, UI, etc for missions
8 Years Ago
Select mission gangs randomly again
8 Years Ago
Gang mission data gets copied to client in combined C+S mode
8 Years Ago
Wording improvement
8 Years Ago
Let arrow point to received stuff in the gang safe. Don't end the receive task until someone's picked up all of it.
8 Years Ago
Nav arrow for gang missions
8 Years Ago
Mission task work
8 Years Ago
Modified the mission system so everything is set up when the mission is first created. No more trying to keep up with item assignments changing, finding new targets etc.
8 Years Ago
Minor rename
8 Years Ago
Fixed mission payout info bug
8 Years Ago
Phone, probably broke but need build to test it.
8 Years Ago
Phone
8 Years Ago
Phone
8 Years Ago
Working on user visible events on gang missions