repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

8 Years Ago
Better gang notifications
8 Years Ago
Stop gang members from getting object highlights on items for OTHER gang's missions
8 Years Ago
map updates
8 Years Ago
slavic dancing animation
8 Years Ago
Map
8 Years Ago
Made ending item transfer missions clearer (both gang and personal). If we've just completed the last task, and we had a target entity, and we were looking at our inventory, and a loot container was showing, and the container was the mission's entity... Then close the inventory so they can see they've completed the mission.
8 Years Ago
map
8 Years Ago
Added ability to set mission tasks as vital or not (set in mission def, not in task def). Non-vital tasks can be skipped if the next vital task is completed. e.g. A gang can complete a package buy mission without picking up the initial cash if they deposit the package.
8 Years Ago
Added a bool to control whether you spawn in gang buildings or not
8 Years Ago
map updates
8 Years Ago
merge
8 Years Ago
map
8 Years Ago
merge minimap
8 Years Ago
.
8 Years Ago
Some HUD UI changes
8 Years Ago
gang member count on join gang screen.
8 Years Ago
Merge in from Main
8 Years Ago
Minor task edit
8 Years Ago
fixed @gang duplicate messages.
8 Years Ago
Working on a simple trading table
8 Years Ago
Bump network number
8 Years Ago
8 Years Ago
Don't need trading_post mtl
8 Years Ago
Minor mission edits
8 Years Ago
Cleaning up some warnings
8 Years Ago
Trade screen work
8 Years Ago
Trading UI work
8 Years Ago
Readonly item icons for trade screen
8 Years Ago
Working properly with client/server and delayed deserialize
8 Years Ago
Latest from Main
8 Years Ago
8 Years Ago
Trading work
8 Years Ago
Give the tading screen an inactive state
8 Years Ago
Must've been half asleep when I wrote some of the previous trade code. Here's some stuff that works.
8 Years Ago
Looking at using observer instead of groups.
8 Years Ago
Undone last checkin
8 Years Ago
More trading work
8 Years Ago
Trading...
8 Years Ago
Trading...
8 Years Ago
Trading now working all the way through
8 Years Ago
gang ui and tree stuff
8 Years Ago
observer
8 Years Ago
Cherry picked Pauls changes
8 Years Ago
Fixed a tricky trading bug. Refreshing both container UIs when either one changed was no good - one would try to refresh with outdated info, and could throw an NRE in certain situations.
8 Years Ago
8 Years Ago
Re-centered the map position arrow
8 Years Ago
Reordered some map elements. Player, mission, and building icons now sit on top of the grid instead of under it.
8 Years Ago
Merge in from main
8 Years Ago
Bugfix
8 Years Ago
Merge basic trading system into Main. Not integrated into missions at this stage.