repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

7 Years Ago
Just renaming mostly. Also removed unused blimp meta.
7 Years Ago
Better updating system for WiseGuysTools game mode list. Instant with good performance.
7 Years Ago
Fix issues with round state transitions + GUI
7 Years Ago
Fixed spectator issues
7 Years Ago
NRE fix
7 Years Ago
Fixed the bot AI warnings. Just gotta work out why they don't punch.
7 Years Ago
Bot punches properly now. Need to test cops.
7 Years Ago
Get cops putting their guns away like they should
7 Years Ago
Prevent issues with character destroy on quit.
7 Years Ago
Fix NRE when on motor when clients connect by adjusting init order
7 Years Ago
Added crown icon to KotH building on the map
7 Years Ago
Separate testing script for testing game mode
7 Years Ago
Fixed spectator target changes not working. Target doesn't need to be known by the server at all - made it all client-side. + spelling mistake fix.
7 Years Ago
Made bots deathmatch by default if they're not in a game mode they have a special case for. Can be useful for testing things with death/respawn. Fixed AI character targeting being able to target itself. Changed spectator to look straight down with no target.
7 Years Ago
AI fix
7 Years Ago
Fixed flickering plane passengers
7 Years Ago
Build error fixes.
7 Years Ago
Probably fixed issue with camera getting destroyed. (Buck bug)
7 Years Ago
Fixed problems with spawning vehicle.
7 Years Ago
Added a Convar to stop game mode launching
7 Years Ago
build error fix
7 Years Ago
checked in missing file.
7 Years Ago
Fix ADS not working when not running but with sprint still on.
7 Years Ago
Stopped zombies being able to loot. Made interaction options for character types a little more nuanced. Added game mode option to not drop loot on death.
7 Years Ago
Setting character type interaction levels
7 Years Ago
Don't give capture points when player is dead or disconnected!
7 Years Ago
Better version of the previous
7 Years Ago
Fixed bug where quitting a game mode with score UI and joining one without score UI would leave the score showing from the previous mode.
7 Years Ago
Fixed a few more of the playtest bugs
7 Years Ago
Don't count disconnected players in z game mode
7 Years Ago
Not a fix, just adding some comments
7 Years Ago
Fixed an obscure bug that was causing double-up NetworkEntityGroupSubscriber BeginSubscribing attempts if a user disconnected and that disconnection ended the game round, and then they reconnected: - User disconnected and their character was unsubscribed on disconnect. - Round end was also triggered. - Round end killed their character, causing a re-sub to their NetworkUser (networkuser takes over as the sub when there's no character, but this should only happen when they're connected). - When they reconnect, the OnUserReady tried to sub the NetworkUser again. Fixed by skipping the re-sub if the user is disconnected.
7 Years Ago
Fixed a few cases where a MonoBehaviour was referenced via an interface and needed a "Unity null" check instead of a "normal" null check. Fixes the bug where the round didn't reset correctly if Z Game ended due to a player disconnecting while another player was still on the spawn vehicle.
7 Years Ago
Zombies stop attacking correctly when their target dies
7 Years Ago
Fixed client not updating the skydome references. (Black hole in sky bug)
7 Years Ago
Player Label offset fix
7 Years Ago
Fixed KOTH mode not ending at 1000
7 Years Ago
Checked over ragdoll prefabs
7 Years Ago
Fixed not being able to quit in spectate mode.
7 Years Ago
Refactored the respawning system for game modes. Respawn wait and death screen messages are now supported in the base class, instead of relying on each game mode to implement them correctly on its own.
7 Years Ago
King of the hill score UI update
7 Years Ago
Bots have learned to play King Of The Hill mode
7 Years Ago
AI speed now works in a more naturally defined way, letting them walk or sprint like a human player
7 Years Ago
Fixed zombie AI
7 Years Ago
Cleaning up warnings in my code
7 Years Ago
Fixed score UI always showing
7 Years Ago
Fixed circle level 2 dealing 0 damage + have it use a standard singleton class
7 Years Ago
Fixed some issues with z game circle + now using less #if CLIENT/SERVER flags. Although things aren't perfect as there are two visual circles on listen server now
7 Years Ago
Fixed double circle visuals
7 Years Ago
Made spectate cam not jank