8,451 Commits over 2,131 Days - 0.17cph!
Fixed some bugs, moved tools around.
Rectangular lots, a few tweaks.
modified rowhouse mats and mesh
Added buildingobject LODs
Trying something different out with building editor.
Still a fuckabout to edit but better...
added warehouse and shader
updated warehouse and prefab
More additions to building system. Looking at getting a live preview of changes + refactoring building runtime.
created the wiseguy basic movement ( 8-way walk/run)
added basic code to drive the movement animations
tweaked the walking animations
added looking up /down animations for the character model
added 3rd person animations for character holding a pistol
added look up /down animation layer
removed old building stuff
Added new building system.
added 3rd person animations for character holding rifle
added some code so the camera smoothly follows a target ( useful for when I make videos )
zeroed out the rotations on the bip01 bone
zeroed out the root object on "blank_rig"
normalized movement blendtree for the playermodel
added multi-directional jumping animations
added flinch animations