repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

9 Years Ago
Player Model is now a prefab.
9 Years Ago
Added material to testmap.
9 Years Ago
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9 Years Ago
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9 Years Ago
Seperated pistol and rifle ammo. Added a loader module.
9 Years Ago
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9 Years Ago
updated ammo icons
9 Years Ago
Added bullet settings for each gun.
9 Years Ago
Bug fixes.
7 Years Ago
Added missing attribute definitions
9 Years Ago
fixed UV maps on the playermodel
9 Years Ago
Probable poolable deletion bug fix
9 Years Ago
test building 1
9 Years Ago
whitebox building 1 updated
9 Years Ago
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9 Years Ago
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9 Years Ago
Removed the old building system
9 Years Ago
tweaked the crouchwalk animations so they're lower and more distinct from the standing/walk animations tweaked the pistol viewmodel's sprint animation
9 Years Ago
9 Years Ago
fixed broken skin rigging on player model fixed the crouch anims so the feet stay planted on the ground
9 Years Ago
tone down the ADS fire animations for the pistol / m4
9 Years Ago
UI updates
9 Years Ago
fixed m4 viewmodel rear sight fixed jumping animations so the land, the feet touches the ground better
9 Years Ago
Added in lotpreab generation.
9 Years Ago
updated whitebox
9 Years Ago
Fixed problem with dead characters blocking bullets.
9 Years Ago
Pretty sure this fixes any delay between fire animations being triggered.
9 Years Ago
Fixed reloading bug.
9 Years Ago
new whitebox buildings and map update
9 Years Ago
updated prefabs
9 Years Ago
updated prefab pt 2
9 Years Ago
updated whitebox
9 Years Ago
City uses seed.
9 Years Ago
Fixed some connection / disconnection bugs.
9 Years Ago
Disconnect helditem bug. Saving disabled, reload bug, physics materials.
9 Years Ago
Car spawns
9 Years Ago
updated testmap
9 Years Ago
added windows
9 Years Ago
normals updated
9 Years Ago
Added prop blocking.
9 Years Ago
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9 Years Ago
Network bug fixes and issues.
9 Years Ago
Placed everything inside Facepunch.BNet namespace.
9 Years Ago
Renamed Client and Server
9 Years Ago
Renaming.
9 Years Ago
Removed redundant NetworkChannel
9 Years Ago
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9 Years Ago
Adding method for reflection events
9 Years Ago
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9 Years Ago
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