8,451 Commits over 2,131 Days - 0.17cph!
Player Model is now a prefab.
Added material to testmap.
Seperated pistol and rifle ammo. Added a loader module.
Added bullet settings for each gun.
Added missing attribute definitions
fixed UV maps on the playermodel
Probable poolable deletion bug fix
whitebox building 1 updated
Removed the old building system
tweaked the crouchwalk animations so they're lower and more distinct from the standing/walk animations
tweaked the pistol viewmodel's sprint animation
fixed broken skin rigging on player model
fixed the crouch anims so the feet stay planted on the ground
tone down the ADS fire animations for the pistol / m4
fixed m4 viewmodel rear sight
fixed jumping animations so the land, the feet touches the ground better
Added in lotpreab generation.
Fixed problem with dead characters blocking bullets.
Pretty sure this fixes any delay between fire animations being triggered.
new whitebox buildings and map update
Fixed some connection / disconnection bugs.
Disconnect helditem bug. Saving disabled, reload bug, physics materials.
Network bug fixes and issues.
Placed everything inside Facepunch.BNet namespace.
Renamed Client and Server
Removed redundant NetworkChannel
Adding method for reflection events