repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

6 Years Ago
We have a problem where Gangs deserialize before their members, which means they aren't found when their IDs come though. I started fixing this by making gangs just reference members by ID, and it kinda works, but there end up being too many calls to get the member objects anyway - in effect just moving the problem around. Going to solve it a different way but saving this partial work first.
6 Years Ago
Testing another fix
6 Years Ago
Add gang members properly
6 Years Ago
Undone fix testing something
6 Years Ago
A potential fix for the spawn issue
6 Years Ago
Remove debug print
6 Years Ago
Fix more gang ID stuff
6 Years Ago
Got gangs to serialize and deserialize correctly to clients. Gangs were overriding their NetworkEntityBehaviour ID with a custom gang ID, which meant the server wouldn't match the client, and the deserialize mask would stop it deserializing. Moved the gang ID to a separate var.
6 Years Ago
Clean up all warnings
6 Years Ago
#CLIENT fix
6 Years Ago
Gang warfare mode fallback for scenes with no gangs
6 Years Ago
Got gang safes working as they used to
6 Years Ago
Join gangs correctly, spawn in gang buildings
6 Years Ago
Gang warfare test mode mostly working
6 Years Ago
Working on adding a gang warfare game mode for testing gangs
6 Years Ago
Fixed menu clicks not swallowing input
6 Years Ago
Working on getting gang support back in
6 Years Ago
new rig for wiseguy.fbx
6 Years Ago
Remove TODO
6 Years Ago
Trello task complete: Game modes can define their own colour correction. Plus added callbacks to game mode creation + round start + round end.
6 Years Ago
Trello task complete: Show game state when in pre-game wait
6 Years Ago
Fixed loading screen glitch when there was no image
6 Years Ago
Game menu options can be added and removed per game mode
6 Years Ago
Colour coding
6 Years Ago
Give WiseGuysTools two scene quickslots so it's easy to switch between them
6 Years Ago
New loading screen background image
6 Years Ago
Added support for custom loading screen images for game mode.
6 Years Ago
Minor cleanup
6 Years Ago
Got payer characters to de destroyable without ragdoll etc as well.
6 Years Ago
NPCs don't generate ragdolls at end of round anymore either
6 Years Ago
Got rid of vehicle wreckage at end of round
6 Years Ago
Added vehicles option to game mode, and destroying vehicle at end of round. Although I need to deal with the wreckage issue.
6 Years Ago
Another bugfix
6 Years Ago
Bugfix for criminals
6 Years Ago
Update Z Game trigger
6 Years Ago
Finally got Z Game player counts working correctly with zombies killing players
6 Years Ago
Fixed jittery NPC movements which were caused by a lack of hysteresis when their speed was right on the border of run animation speed
6 Years Ago
Vehicle camera thing
6 Years Ago
A big of game mode spawn method refactoring
6 Years Ago
Added a special game mode for spectating bots playing
6 Years Ago
Bugfix
6 Years Ago
Added early bail if disconnect on client is caused by app quitting. Prevents some errors
6 Years Ago
Fix zombie mode start countdown time
6 Years Ago
Fix for spectator stuff happening on the wrong client
6 Years Ago
Another spectate edit
6 Years Ago
Spectate player fixes
6 Years Ago
Proper spectate cam for ragdolls
6 Years Ago
Separated nav arrow code from the MainCamera script
6 Years Ago
Adjust bot deathmatch brain to only attack players. No more pedestrian massacres!
6 Years Ago
Updated vehicle camera attach