repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

9 Years Ago
Updated player belt logic to support selecting stuff on belt.
9 Years Ago
Added medikit.
9 Years Ago
powerlines added
9 Years Ago
added sleeping pose to the player animations
9 Years Ago
Deployables
9 Years Ago
Deployables
9 Years Ago
updated powerline
9 Years Ago
LODS for powerlines
9 Years Ago
icons
9 Years Ago
icons, powerlines
9 Years Ago
.
9 Years Ago
Added safe model. Network++
9 Years Ago
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9 Years Ago
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9 Years Ago
bug fix.
9 Years Ago
lighting update
9 Years Ago
lighting update 2
9 Years Ago
tree stand in
9 Years Ago
reverted enviroment prefab
9 Years Ago
tree lods and camera fixes
9 Years Ago
tree prefab
9 Years Ago
small tree
9 Years Ago
bush small 2
9 Years Ago
tree and small tree lod changes
9 Years Ago
Added age to networkmessage
9 Years Ago
cars, clouds and trees
9 Years Ago
latest fbx
9 Years Ago
updated lod
9 Years Ago
fixed lod issue
9 Years Ago
texture updates
9 Years Ago
Some vehicle stuff.
9 Years Ago
Moved all assets in "Third Party" into "Plugins" instead. Code in "Plugins" or "Standard Assets" folders does not get recompiled every time, which can save some time. Sort of a poor man's DLL. Note that code in Standard Assets/Plugins can only communicate one-way though: Other code can see it, but it can't see out.
9 Years Ago
Removed orphaned meta files
9 Years Ago
Moved Sonic Ether and Amplify Color assets in to Plugins as well.
9 Years Ago
Added keyboard shortcut for Bootstrap (Alt+B). Commented out a spammy debug print in ObjectPool. Updated project version to Unity 5.4.0f2.
9 Years Ago
Added ShowSize utility script
9 Years Ago
Initial driveable car import.
9 Years Ago
Splitting vehicle controller out into a generic vehicle base plus a car-specific subclass. Fixed missing shader ref on Bloom.
9 Years Ago
Killing warnings from TOD plugin. Figured "that shit" out.
9 Years Ago
Killing warnings (unless they look relevant to recent work - i.e. Building editor) by fixing them. Making it easier to see if *I* mess something up.
9 Years Ago
Starting conversion of car scripts to use the networking system
9 Years Ago
Broke the camera I think. Reverting to the original.
9 Years Ago
Fixing/hiding a few warnings
9 Years Ago
Network conversion in progress
9 Years Ago
Vehicle conversion to networked model in progress
9 Years Ago
Going to try a different tactic with what wheel info I send. Committing what I have
9 Years Ago
Setting up the clients to receive the vehicle pos/rot plus the wheel pos/rot for each wheel (plus overall velocity). Seems as simple as I can get it for now.
9 Years Ago
Minor fixes
9 Years Ago
Car mostly working. Still need to add the Server->Client vehicle state sync but runs in CLIENT + SERVER mode.
9 Years Ago
Looks terrible but client inputs->server calc->sending state back to client is working now. Gonna have to calculate the wheel movement on the client though. Way too glitchy when sent at 30fps from server as it is now. Wheels are freaking out.