8,451 Commits over 2,131 Days - 0.17cph!
Updated player belt logic to support selecting stuff on belt.
added sleeping pose to the player animations
Added safe model. Network++
reverted enviroment prefab
tree lods and camera fixes
tree and small tree lod changes
Added age to networkmessage
Moved all assets in "Third Party" into "Plugins" instead. Code in "Plugins" or "Standard Assets" folders does not get recompiled every time, which can save some time. Sort of a poor man's DLL. Note that code in Standard Assets/Plugins can only communicate one-way though: Other code can see it, but it can't see out.
Removed orphaned meta files
Moved Sonic Ether and Amplify Color assets in to Plugins as well.
Added keyboard shortcut for Bootstrap (Alt+B). Commented out a spammy debug print in ObjectPool. Updated project version to Unity 5.4.0f2.
Added ShowSize utility script
Initial driveable car import.
Splitting vehicle controller out into a generic vehicle base plus a car-specific subclass. Fixed missing shader ref on Bloom.
Killing warnings from TOD plugin. Figured "that shit" out.
Killing warnings (unless they look relevant to recent work - i.e. Building editor) by fixing them. Making it easier to see if *I* mess something up.
Starting conversion of car scripts to use the networking system
Broke the camera I think. Reverting to the original.
Fixing/hiding a few warnings
Network conversion in progress
Vehicle conversion to networked model in progress
Going to try a different tactic with what wheel info I send. Committing what I have
Setting up the clients to receive the vehicle pos/rot plus the wheel pos/rot for each wheel (plus overall velocity). Seems as simple as I can get it for now.
Car mostly working. Still need to add the Server->Client vehicle state sync but runs in CLIENT + SERVER mode.
Looks terrible but client inputs->server calc->sending state back to client is working now. Gonna have to calculate the wheel movement on the client though. Way too glitchy when sent at 30fps from server as it is now. Wheels are freaking out.