8,451 Commits over 2,131 Days - 0.17cph!
In-vehicle state changing work
Fixed issues with vehicle going between active/inactive states
Rev 1532 killed ground fx for vehicles. Bringing them back while also keeping Paul's changes.
Had a little piss about with the building shader
Disabling player eye code when in vehicles.
Oops, removing my spammy debug print
Disabling animation on invisible players
More lenient vehicle exit space check. Decided not to let the player exit vehicle in ANY situation, as it allowed parking up against a wall and exiting a vehicle as a pro strat to teleport to the other side.
added 3rd person animations for when the player is inside a car
Got basic weapon firing and reloading working on proxys again. Might be a bit of the mess but the changes are pretty simple.
Showing ammo count on reload properly
Fixed some of the reconnection errors like input ID mismatch and lookangle problems.
Still quite a few more bugs though.
Adding framework for vehicle exit when disconnecting. Not tested yet.
Fixing double input events when entering vehicles that could sometimes dump you straight back out. Let's just not clear the input and deal with it.
new buildings and mat mods
Simpler forced vehicle exit, since I found out I don't need to worry about the player object being destroyed on disconnect
Reset FOV when aiming down sights and deselecting weapon, or when entering a vehicle
Merge building and character updates
- Show player model in car again.
- Coupled move angle directly with look angle. No more moving sideways when they get out of sync.
updated building materials
doors updated to open correctly
Fixed exception when disconnecting from server.
Health events + hitmarkers
Basic in-vehicle animation mode implemented. "Animation" is static right now
Merging in latest changes.
Fix for doors not working properly
Added driver/passenger support, and more seats to vehicles
Fixed inactive vehicles "bouncing"
Merge: Fixed inactive vehicles "bouncing"
Fixed inactive vehicles not becoming active when in CLIENT+SERVER mode, and made becoming active easier so things like quick collisions can trigger it.
Fixed inactive vehicles not becoming active when in CLIENT+SERVER mode, and made becoming active easier so things like quick collisions can trigger it.
Added client cheating to move at mega speed. Must remove this later!
Fixed some helditem spawn bugs. Made stairs a bit bigger.
Slope curve on player motor adjustment
Started on a bigger apartment block.
Fixed building preview errors.
added shop elements and sign stuff
Ignore damage to players in vehicles for this release. Note that impact blood FX still spawn since that's done by the bullet itself, whether or not it does actual damage.
Fixed vehicle state not being set correctly when a player connects and another player is already in a vehicle.
material and definition updates
Added differing message when trying to enter a vehicle that's already occupied