repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

9 Years Ago
In-vehicle state changing work
9 Years Ago
Fixed issues with vehicle going between active/inactive states
9 Years Ago
Rev 1532 killed ground fx for vehicles. Bringing them back while also keeping Paul's changes.
9 Years Ago
Had a little piss about with the building shader
9 Years Ago
Disabling player eye code when in vehicles.
9 Years Ago
Scene only
9 Years Ago
Oops, removing my spammy debug print
9 Years Ago
Disabling animation on invisible players
9 Years Ago
More lenient vehicle exit space check. Decided not to let the player exit vehicle in ANY situation, as it allowed parking up against a wall and exiting a vehicle as a pro strat to teleport to the other side.
9 Years Ago
added 3rd person animations for when the player is inside a car
9 Years Ago
Got basic weapon firing and reloading working on proxys again. Might be a bit of the mess but the changes are pretty simple.
9 Years Ago
Showing ammo count on reload properly
9 Years Ago
Fixed some of the reconnection errors like input ID mismatch and lookangle problems. Still quite a few more bugs though.
9 Years Ago
...
9 Years Ago
Adding framework for vehicle exit when disconnecting. Not tested yet.
9 Years Ago
Minor naming fix
9 Years Ago
Fixing double input events when entering vehicles that could sometimes dump you straight back out. Let's just not clear the input and deal with it.
9 Years Ago
new buildings and mat mods
9 Years Ago
Simpler forced vehicle exit, since I found out I don't need to worry about the player object being destroyed on disconnect
9 Years Ago
Reset FOV when aiming down sights and deselecting weapon, or when entering a vehicle
9 Years Ago
Merge building and character updates
9 Years Ago
- Show player model in car again. - Coupled move angle directly with look angle. No more moving sideways when they get out of sync.
9 Years Ago
updated building materials
9 Years Ago
corner store door modded
9 Years Ago
doors updated to open correctly
9 Years Ago
Health / Death stuff
9 Years Ago
Fixed exception when disconnecting from server.
9 Years Ago
Health events + hitmarkers
9 Years Ago
Basic in-vehicle animation mode implemented. "Animation" is static right now
9 Years Ago
Merging in latest changes.
9 Years Ago
Fix for doors not working properly
9 Years Ago
Added driver/passenger support, and more seats to vehicles
9 Years Ago
Fixed animation setting
9 Years Ago
Fixed inactive vehicles "bouncing"
9 Years Ago
Merge: Fixed inactive vehicles "bouncing"
9 Years Ago
Fixed inactive vehicles not becoming active when in CLIENT+SERVER mode, and made becoming active easier so things like quick collisions can trigger it.
9 Years Ago
Fixed inactive vehicles not becoming active when in CLIENT+SERVER mode, and made becoming active easier so things like quick collisions can trigger it.
9 Years Ago
Added client cheating to move at mega speed. Must remove this later!
9 Years Ago
Fixed some helditem spawn bugs. Made stairs a bit bigger.
9 Years Ago
Slope curve on player motor adjustment
9 Years Ago
Started on a bigger apartment block.
9 Years Ago
Fixed building preview errors.
9 Years Ago
added shop elements and sign stuff
9 Years Ago
Added probability stuff
9 Years Ago
Ignore damage to players in vehicles for this release. Note that impact blood FX still spawn since that's done by the bullet itself, whether or not it does actual damage.
9 Years Ago
commit for merge
9 Years Ago
building def updated
9 Years Ago
Fixed vehicle state not being set correctly when a player connects and another player is already in a vehicle.
9 Years Ago
material and definition updates
9 Years Ago
Added differing message when trying to enter a vehicle that's already occupied