8,451 Commits over 2,131 Days - 0.17cph!
Fixed mouse getting unlocked after window lost focus
Show proxy players in vehicles. Version number display. Prevent interaction properly while in vehicles.
Working on players in vehicles. Not exactly correct at the moment, but it's stable enough for a release.
Disabling damage to players in vehicle again for now. Coloured "enter as driver" green.
Buildings and interiors now generated on client from proto. Needs seeds.
Some small spawning fixes.
Vehicle interaction work. Removed the whole concept of a separate "vehicle" camera - players continue to control their own vision directly. Added (placeholder) steering wheel as a HeldItem type, with the intention of it being the "item" selected when driving a vehicle.
Buildings now fully replicate.
Adding units to buildings
Players get a vehicle control "item" when entering a vehicle that lets them control it when selected. Still in progress.
Only driver gets to drive!
- Doors always open outwards from the person who's opening it.
- Fixed some problems with running testconstuct now buildings are networked.
Player now moves correctly along with vehicle rotation when inside
Removing vehicle camera again - player view only.
Allow separate player positioning in vehicle between view and world models
Resetting player state on vehicle entry and exit. No ore getting stuck crouching in the driver's seat etc
Fixed animator assignment bug
Resetting eye direction when entering vehicles. Look straight forward.
Can now properly select and paint units in the editor.
Units are now generated at runtime.
Partial work on vehicle eye rotation etc
Adding my test scene to the build list, sick of re-adding it.
Stop mouse being grabbed even when editor is paused!
updated player in car animations to allow horizontal rotations of -135 and 135
Committing current work before trying something risky
Fixed eye direction confusion
Merge in updated vehicle player animations
Units are now savabale + runtime bug fix.
fixed the in vehicle aiming animations so they better portray the direction the player is actually looking at.
Merging in rifle angle fix
Fixed aim discrepancies between owner and proxy when in vehicles.
Fixed more eye transform issues
Players can now die "successfully" when in vehicles
Vehicles have some loose ends to tie up but are pretty solid. Merging in.
Adjusting FOV a bit when in vehicles.
Increased look angle clamping.
Don't need to adjust car FOV anymore. Set out-of-car view angle up to 170.
Fixed visual aim angles on proxy not matching actual aim angles
Aligned client hitbox default
Auto-select pistol when entering vehicle, if it's available in your belt
Enable animations on invisible players - needed to move the player's hitboxes.