8,451 Commits over 2,131 Days - 0.17cph!
added foliage meshes, materials, textures and shaders to heightmap branch
lods for road and powerlines and light posts added
Player belt refactor, pulling out the active item parts into a separate controller. Bit broken at the moment.
Also handling HeldItem destruction - now letting the character object know their item is gone.
Getting better. Still some really dumb stuff going on.
Drag/drop working again. Removed debug prints.
Merging latest from trunk
Fixed vehicles not showing damage on new client connecting. Related to issue #62
Different pattern for deserialize before init
Forgot to branch off. Re added steam and shit.
Add a lot of the new UI stuff
Wreckage now syncs correctly to new connecting clients.
New content missing from prev revision
Fixes issue #63. Fixed player being able to select invalid weapons when in vehicle due to logic error.
Merging updates from trunk
NPC can now hold items from their inventory.
Moved character serialization to the base class
Working on getting NPCs fully working over the network, not just in CLIENT+SERVER mode
NPCs now appear correctly on client, but don't move yet
Switching to facepunch.steamworks
Got NPCs moving on clients in client/server mode. Not animating yet
NPC characters moving and animating on clients, and sharing most code with proxy players for human clients
Fixed/silenced all warnings outside of BuildingSystem
Merging in AI updates from branch. Includes Apex Utility AI.
Increased input rate allowance
Wreckage spawns client version with visuals if in CLIENT+SERVER mode
NPC init order fix + spawn fallback
Basic navmesh generation on city level. Added NavMeshComponents from the Unity GitHub: https://github.com/Unity-Technologies/NavMeshComponents
Requires Unity 5.5 NavMesh version, or Unity 5.6.
Fixed AI spawn issues in CLIENT+SERVER mode
Way faster (like 15x) city nav generation with better NavMeshSurface settings.
Fixed medkit not working anymore. Kinda hacky fix: Made it a holdable item with no model so that it can be selected. See also GitHub issue #69