repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

9 Years Ago
added foliage meshes, materials, textures and shaders to heightmap branch
9 Years Ago
lods for road and powerlines and light posts added
9 Years Ago
Player belt refactor, pulling out the active item parts into a separate controller. Bit broken at the moment. Also handling HeldItem destruction - now letting the character object know their item is gone.
9 Years Ago
Getting better. Still some really dumb stuff going on.
9 Years Ago
9 Years Ago
Drag/drop working again. Removed debug prints.
9 Years Ago
Fixes issue #57.
9 Years Ago
Fixed issue #57.
9 Years Ago
Setting up trees.
9 Years Ago
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9 Years Ago
materials set
9 Years Ago
Merging latest from trunk
9 Years Ago
Fixed vehicles not showing damage on new client connecting. Related to issue #62
9 Years Ago
Different pattern for deserialize before init
9 Years Ago
Refactoring
9 Years Ago
trees
9 Years Ago
merge trees
9 Years Ago
undone road mat
9 Years Ago
Removed Steamworks.Net
9 Years Ago
Removed STEAM errors
9 Years Ago
Forgot to branch off. Re added steam and shit.
9 Years Ago
Add a lot of the new UI stuff
9 Years Ago
Wreckage now syncs correctly to new connecting clients.
9 Years Ago
New content missing from prev revision
9 Years Ago
Fixes issue #63. Fixed player being able to select invalid weapons when in vehicle due to logic error.
9 Years Ago
Merging updates from trunk
9 Years Ago
Hooking up more UI
9 Years Ago
NPC can now hold items from their inventory.
9 Years Ago
Moved character serialization to the base class
9 Years Ago
Working on getting NPCs fully working over the network, not just in CLIENT+SERVER mode
9 Years Ago
NPCs now appear correctly on client, but don't move yet
9 Years Ago
Removed old UI
9 Years Ago
More hookups
9 Years Ago
Switching to facepunch.steamworks
9 Years Ago
Got NPCs moving on clients in client/server mode. Not animating yet
9 Years Ago
NPC characters moving and animating on clients, and sharing most code with proxy players for human clients
9 Years Ago
Fixed/silenced all warnings outside of BuildingSystem
9 Years Ago
9 Years Ago
Merging in AI updates from branch. Includes Apex Utility AI.
9 Years Ago
Increased input rate allowance
9 Years Ago
Wreckage spawns client version with visuals if in CLIENT+SERVER mode
9 Years Ago
Merging in from trunk.
9 Years Ago
NPC init order fix + spawn fallback
9 Years Ago
Minor AI fixes
9 Years Ago
Basic navmesh generation on city level. Added NavMeshComponents from the Unity GitHub: https://github.com/Unity-Technologies/NavMeshComponents Requires Unity 5.5 NavMesh version, or Unity 5.6.
9 Years Ago
Fixed AI spawn issues in CLIENT+SERVER mode
9 Years Ago
Reduced NPC spawn count
9 Years Ago
Way faster (like 15x) city nav generation with better NavMeshSurface settings.
9 Years Ago
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9 Years Ago
Fixed medkit not working anymore. Kinda hacky fix: Made it a holdable item with no model so that it can be selected. See also GitHub issue #69