repowiseguyscancel

8,451 Commits over 2,131 Days - 0.17cph!

8 Years Ago
ui
8 Years Ago
Cop AI work and refactoring. Cops keep their guns out and remember criminals for 30s, then go totally back to normal. Also commented out some OnDrawGizmos stuff so I can see my own ones.
8 Years Ago
8 Years Ago
AI reloading reinstated. Added aim inaccuracy.
8 Years Ago
Cops boost view distance momentarily when shot,
8 Years Ago
Working on pedestrian AI
8 Years Ago
Pedestrians flee when getting injured
8 Years Ago
NPC shots can damage vehicles
8 Years Ago
Some fixes for potential null checks and general issues
8 Years Ago
Fixes after doing some testing
8 Years Ago
Merging in AI work and fixes
8 Years Ago
ui
8 Years Ago
merge
8 Years Ago
Nav obstacle on vehicles
8 Years Ago
Fixed NPCs no longer getting hit by vehicles. Set Obstacle Avoidance on the NPC NavAgent to NONE because otherwise vehicles cannot hit them - they simply flow out of the way no matter what the speed. With it off, stationary vehicles are still pathed around as they carve out the navmesh itself when not moving. If we want to have Obstacle Avoidance on, we'll need to manually disable the NavMesh Obstacle vehicle component whenever vehicles are moving. And DON'T test changes in combined client+server mode, it works differently.
8 Years Ago
NavMesh update
8 Years Ago
Fixed pistol getting deselected in some cases when reloading in vehicles.
8 Years Ago
Cops aim in a more real-time way.
8 Years Ago
Merging in AI goodness
8 Years Ago
Minor fix for and issue that stopped cops from aiming in certain situations.
8 Years Ago
Balance tweaks. Made cops less accurate.
8 Years Ago
Making sure all maps somewhat support AI
8 Years Ago
Merging more AI work from Main
8 Years Ago
Fixed shop, lot purchasing and network menus.
8 Years Ago
More tolerant shooting vs. aiming
8 Years Ago
Higher AI aim tolerance
8 Years Ago
Fixed messed up cop aiming in C+S mode
8 Years Ago
Merge
8 Years Ago
Slightly more cops
8 Years Ago
Added dev client build option
8 Years Ago
Merge
8 Years Ago
Refactor for managers, so they handle real builds correctly. + minor edits
8 Years Ago
Added profiling line
8 Years Ago
Starting to add a little network stats GUI thing
8 Years Ago
Network stats UI changes. Bill Ford's going to make an interface to actually get the stats.
8 Years Ago
AI timing tweaks
8 Years Ago
Spread out NPC spawns a bit more
8 Years Ago
Random messing with stuff
8 Years Ago
ui
8 Years Ago
Added access to network stats.
8 Years Ago
ui
8 Years Ago
Merged in stat code
8 Years Ago
Added network stats into debug UI
8 Years Ago
Oops
8 Years Ago
Debug stats work
8 Years Ago
Merging in the latest
8 Years Ago
Moved network info into the F1 screen info box that was already there
8 Years Ago
Added console args to set NPC counts from the server
8 Years Ago
Updated NPC console command, and made it work if used as a commandline argument on server launch. Switched absolute NPC counts in the NPC manager to ratios.
8 Years Ago
Merging from AI branch