243,029 Commits over 3,898 Days - 2.60cph!
- Made skill tree nagivation slightly better with a gamepad. Or maybe worse.
Various env stuff. Backup.
Fixing some colision issues, updated the prefab scenes.
Send disconnect reasons to server before disconnecting
Merge branch 'master' of arcade
Removed use of `pdb2mdb.exe` on Windows since games are no longer executed within Mono.
Merge branch 'master' of arcade
Now explicitly running `mono` on non-Windows with the `--debug` option.
Merge branch 'master' of arcade
Using the old temporary assembly path generator.
Merge branch 'master' of arcade
Remotes should always respond to remote calls.
Removed `[remote]` tags to logs and errors received from a remote game host.
Corrected cursor position.
Merge branch 'master' of arcade
[zombies] survivors wait to build if building spot is temporarily blocked
Stack traces from exceptions thrown in the game host process now have line numbers for game code when running games loaded from scripts.
Added noise to terrain modifiers for less circular, more scattered shapes
Network tweaks
network protocol++
Don't attempt to spawn bridges if no target direction can be found
Added hit points in Dives for TENN and added states to controller
Phase-1 of overhauling the ground clutter spawns (new decor rocks and various mushroom types) -- old placeholders scrapped.
adjusted repair bench recipe
[zombies] survivors move to build position before building
Final size tweaks for the custom map.
Dont send reliable player tick like a cunt.
Fixed phrases not catching Translate.Phrase members
Repairbench UI
Do some pre-checks on the user's auth token, reject early
Destroy player's baseProtection propertly
Fixed AK47 viewmodel casting shadows
fixed incorrect grade on twig floor
Raknet crashes with divide by zero if retryCount is less than 3(!)
Merge branch 'master' of arcade
Fixed all decor seeing a scale of 1 in Awake()
Added bridge blockouts to lakes, oceans and riverbeds
vm bow anim source update
Building skin top tier: meshes/textures/materials/prefabs
less deflection randomness on ricochets
protocol++
Re-implemented IGame.Restarted event.
Improved bow aiming (arrow now points to center of screen)
changed if( to if ( (sorry garry)