branchrust_reboot/main/Livestock_animalscancel
10 Commits over 0 Days - Infinitycph!
Another fencing deployment pass
Fix them being sunk into terrain quite a bit by default, prevent sinking them further in while connecting to another fence
Slightly improve placement on sloped terrain, allowed them to be placed at an angle (within 20°)
Got rid of a baked in rotation in all of the sockets
Reapply sheep mark attacker hostile
Fix beef spoil item not assigned
merge from critter_animals
Attacking farm animals marks you as hostile to safezone
Fixed trough colliders, added container sounds to water storage
Reduced interaction to more accurately align with visual, fixed layer
Further mproved fence deployment and attraction
Halved the speed at which the fence gate opens and closes
Assign root bones on calf prefabs to fix stringpool warnings
Fix fence collider being stripped from the server, fix import settings, assign phys material
Add door controller sockets to fence gate, refine lock position
Set up vehicle phys boxes
Allow fencing to be demolished
When looking at a deployable that can be demolished with a hammer it now gets the blue highlighting, same as when its upgradable