usercipeaXcancel
branchrust_reboot/main/Livestock_animalscancel

10 Commits over 0 Days - Infinitycph!

4 Days Ago
merge from main
7 Days Ago
Another fencing deployment pass Fix them being sunk into terrain quite a bit by default, prevent sinking them further in while connecting to another fence Slightly improve placement on sloped terrain, allowed them to be placed at an angle (within 20°) Got rid of a baked in rotation in all of the sockets
7 Days Ago
Reapply sheep mark attacker hostile
7 Days Ago
Fix beef spoil item not assigned
7 Days Ago
merge from critter_animals
8 Days Ago
merge from main
8 Days Ago
Attacking farm animals marks you as hostile to safezone
8 Days Ago
Fixed trough colliders, added container sounds to water storage Reduced interaction to more accurately align with visual, fixed layer Further mproved fence deployment and attraction Halved the speed at which the fence gate opens and closes
8 Days Ago
Assign root bones on calf prefabs to fix stringpool warnings
8 Days Ago
Fix fence collider being stripped from the server, fix import settings, assign phys material Add door controller sockets to fence gate, refine lock position Set up vehicle phys boxes Allow fencing to be demolished When looking at a deployable that can be demolished with a hammer it now gets the blue highlighting, same as when its upgradable