branchrust_reboot/main/Livestock_animalscancel
26 Commits over 30 Days - 0.04cph!
Rename ai.seed convar to ai.debug_seed so it doesnt clash with server.seed
Fix static fence gate layer
Fix sheep idle baa sounds not working, they became unlinked
Fix item notices being incorrect when skimming milk and the items would join existing stacks
Play milk effect when skimming, better than nothing
Show skim option above drink, avoids misclicks, fixed order not doing anything for item menu options in general
Fix item icon import settings for all new items, fixes milk icons looking bad
Added some open fence gates to ranch and large barn so you can get to and from the vendor better
Fix one more case of incorrect pool usage
Fix some incorrect pooling in LivestockAnimal, add some pool analyzer attributes
Fix wool worldmodel outline not working, the transform was getting deleted due to the renderer being collapsed
Added a test checking for this issue
Added a "select all" button to the test runner window
merge from main
fix conflict in ConversationData, bumped VehiclePadRepaired condition type
Fix through collider wrong layer, breaking groundwatch
Another fencing deployment pass
Fix them being sunk into terrain quite a bit by default, prevent sinking them further in while connecting to another fence
Slightly improve placement on sloped terrain, allowed them to be placed at an angle (within 20°)
Got rid of a baked in rotation in all of the sockets
Reapply sheep mark attacker hostile
Fix beef spoil item not assigned
merge from critter_animals
Attacking farm animals marks you as hostile to safezone
Fixed trough colliders, added container sounds to water storage
Reduced interaction to more accurately align with visual, fixed layer
Further mproved fence deployment and attraction
Halved the speed at which the fence gate opens and closes
Assign root bones on calf prefabs to fix stringpool warnings
Fix fence collider being stripped from the server, fix import settings, assign phys material
Add door controller sockets to fence gate, refine lock position
Set up vehicle phys boxes
Allow fencing to be demolished
When looking at a deployable that can be demolished with a hammer it now gets the blue highlighting, same as when its upgradable