usercipeaXcancel
branchrust_reboot/main/Livestock_animalscancel

26 Commits over 30 Days - 0.04cph!

7 Days Ago
Rename ai.seed convar to ai.debug_seed so it doesnt clash with server.seed
7 Days Ago
merge from main
15 Days Ago
Fix static fence gate layer
15 Days Ago
merge from main
15 Days Ago
Fix sheep idle baa sounds not working, they became unlinked
16 Days Ago
Fix item notices being incorrect when skimming milk and the items would join existing stacks Play milk effect when skimming, better than nothing Show skim option above drink, avoids misclicks, fixed order not doing anything for item menu options in general Fix item icon import settings for all new items, fixes milk icons looking bad
16 Days Ago
merge from main
16 Days Ago
2 more attributes
16 Days Ago
Added some open fence gates to ranch and large barn so you can get to and from the vendor better
16 Days Ago
Fix one more case of incorrect pool usage
17 Days Ago
Fix some incorrect pooling in LivestockAnimal, add some pool analyzer attributes
19 Days Ago
Codegen
21 Days Ago
Fix wool worldmodel outline not working, the transform was getting deleted due to the renderer being collapsed Added a test checking for this issue Added a "select all" button to the test runner window
22 Days Ago
Post merge fixes
22 Days Ago
merge from main fix conflict in ConversationData, bumped VehiclePadRepaired condition type
22 Days Ago
Fix through collider wrong layer, breaking groundwatch
27 Days Ago
merge from main
29 Days Ago
Another fencing deployment pass Fix them being sunk into terrain quite a bit by default, prevent sinking them further in while connecting to another fence Slightly improve placement on sloped terrain, allowed them to be placed at an angle (within 20°) Got rid of a baked in rotation in all of the sockets
29 Days Ago
Reapply sheep mark attacker hostile
29 Days Ago
Fix beef spoil item not assigned
30 Days Ago
merge from critter_animals
30 Days Ago
merge from main
30 Days Ago
Attacking farm animals marks you as hostile to safezone
30 Days Ago
Fixed trough colliders, added container sounds to water storage Reduced interaction to more accurately align with visual, fixed layer Further mproved fence deployment and attraction Halved the speed at which the fence gate opens and closes
30 Days Ago
Assign root bones on calf prefabs to fix stringpool warnings
30 Days Ago
Fix fence collider being stripped from the server, fix import settings, assign phys material Add door controller sockets to fence gate, refine lock position Set up vehicle phys boxes Allow fencing to be demolished When looking at a deployable that can be demolished with a hammer it now gets the blue highlighting, same as when its upgradable