branchrust_reboot/main/Livestock_animalscancel

25 Commits over 426 Days - 0.00cph!

3 Days Ago
Calf initial setup
3 Days Ago
Hooked up testing patrol path Update walk states
3 Days Ago
New LIvestockAnimal class, Cow now derives from that
4 Days Ago
Added a patrolling state, cycles through some positions and changes walk speed every 10 seconds to demo different speeds
7 Days Ago
Cow will now run if the player it's following gets too far away
7 Days Ago
Cow lean animations for the 3 main cycles
8 Days Ago
Boar animation exports and rig set up
8 Days Ago
Fixed codegen not being able to generate code for entities in namespaces Added follow interaction to cows, they will follow a player who interacts with them until dismissed
9 Days Ago
Added livestock scene to dev menu
9 Days Ago
Adding sheep rig and animation exports
9 Days Ago
Create new livestock testing scene with ai enabled Setup cow movement speeds
10 Days Ago
First pass on cow prefab Basic FSM with idle and roam
10 Days Ago
Merge from main
16 Days Ago
added calf model materials and textures. all livestock animal textures meta files updated.
21 Days Ago
merge from main
10 Months Ago
Added new material and texture for livestock
10 Months Ago
Updated livestock textures. added new materials and renamed a livestock material. Updated model with rigged version
10 Months Ago
Merge from main
10 Months Ago
Added new livestock mesh and textures. created new material for newest livestock.
10 Months Ago
merge from main
1 Year Ago
Cow animation update (walk)
1 Year Ago
Adding cow animation exports and clip set up
1 Year Ago
Updating cow fbx with bones
1 Year Ago
merge from main
1 Year Ago
Added cow model, materials, textures.