branchrust_reboot/main/Livestock_animalscancel
335 Commits over 488 Days - 0.03cph!
Hooked up mount/dismount animations for cow
Fixed cow using croc protection
Hooked up temp icons for new pies
Added visual food entries for the cooking workbench for the new pies
Swapped icon for milk interaction
Removed the list of ovenCookingFlagItems from CookingWorkbench, replaced with a new ItemModCookingWorkbench
Makes it easier to setup new items and removes a big string comparison client side
Swapped the eat sfx for drink on milk
Shave two pixels off each category button in the crafting menu, fixes categories overflowing
Harvesting a sheep will now reward you with the wool that was on it at the time of death
Fixed server compilation causing the visible lead mechanic not working in builds
Lambs no longer drop dung (syncs them up with calves)
Fix sheep not dropping dung
New mutton pie with rich version
Increases the speed that livestock animals bond to the player, also prevents bulls from charging
Regular pie halves time to reach Bonded status (can be led), rich pie reduces takes another 30s off the time it takes to reach bonded
New beef pie
Increases the maximum amount of food that can be consumed by a player for a duration by +75% (875 calories)
More food = more chance to recover when downed, if hunger bar is full after eating a beef pie recovery chance is 75% (calculated after medkit which still guarantees recovery)
Also included a rich verison, can go up to 1000 calories and takes recovery chance to 100%
Don't show the mount animal prompt if no animal is being led by the player
Allow a mounting slot to control which animal type it supports (large/small)
Cows no longer fit in the small flatbed, need to use the large flatbed
Hooked up mounting animations
Make bad genes more common, most sheep / cows then look generic, and good genes ones eg black sheep become rarer to find (else because of dominant good genes we get a massive majority of black sheep)
Fix sheep material looking wrong when dung gene is maxed out
Experimental livestock name localizations
merge from critter_animals -> Livestock_animals
sheep mount animation update with root motion
Added sheep trophy head to hunting trophy prefab. Fixed issue displaying male calf in female ragdoll.
Sheep mount animation update and cow look animator updated to use all neck bones not one
Use more bones for the sheep look at
Make livestock more deterministic at high timescales, to be able to run long running tests faster
Set up wool dropped world model and item icon
hooked up .item with new icon and .worldmodel
Add visual rope when leading livestock, same as horses, and fix leading interaction failing intermittently
Fix sheep using old material system mixed with procedural material, fix some ragdolls don't having same material as live animal
Livestock small fixes:
- increase livestock headbutt damage, you better dodge this sideways like croc or 2 shot naked
- fix "stop leading" prompt appearing when someone else is leading the cow
- fix grazing through walls
- fix bulls attacking in safezones
- make leading bull strop fighting others
- fix calves not having father genes if father dies between conception and birth
Make autotest_run refuse when another process already holds the game server port
Make navigation tests able to catch spinning agents
Fix bull trying to headbutt unreachable players
Fix animals circling around an obstacle forever when fleeing, or around the player when charging
Add another state ping pong test
Fix pregnant cow ping ponging between curious follow and play random anim
More durable fix for skateboard cow
Fix inbred and non-inbred cow appearances being swapped (for real this time), non-inbread seems much darker on whole body though
Fix some non-deterministic tests sometimes failing, remove super long tests from CI
Merge from livestock_sheep_shearing
Redesign livestock popup UI so that it's more consistent with plant popup UI
Sheep anim update and adding new eat animations
added Bull and Cow trophy models. added new trophies to the huntingtrophylarge prefab