branchrust_reboot/main/apartment_complex_monumentcancel
28 Commits over 61 Days - 0.02cph!
Fix playground entities not immortal
S2P apartment complex
Fix roundabout and swings not immortal + marking players as hostile
Fix the rotation not being initialized correctly on the client
Fix patrol heli being able to crash at apartment complex, S2P
Fix apartment complex missing map display phrase
Added a regular furnace to the medium apartment
S2P apartment complex
Fix compile for jake
merge from bathtub_mountable
Add static research table and repair bench to the apartment complex lobby, positions subject to change
S2P
Get rid of mailbox number font size override, not needed anymore
S2P apartment complex
testlist
Add custom loot panel title "Mailbox of room <room number>" to the apartment mailboxes, was easy to send mail to the wrong one by accident
Phrases
Make the mailbox number font size slightly smaller if its a 3 digit room number
Fully reordered / renamed all rooms across the apartment complex
Numbers make more sense, organized everything in the prefab
Did the same for all the mailboxes, and disabled 2 unused mailbox entities
Use lower network range on a bunch of apartment entities / furniture
Fix missing collider physics materials on 13 entities across the apartment complex
merge from npc_turret_interference_fix
merge from npc_turret_interference_fix
Delete leftover bulky sofa prefab, replace with a regular static sofa
Fix pan clipping into kettle on the large apartment stove
Fix incorrect bear meat visual food setup on small stove
Fix various static entities in the apartment complex marking the player as hostile when hit (+general solution for all furniture)
S2P (feel free to stomp)
testlist, ran clean entity labels
Enable RW on all meshes currently used for collision in the apartments monument
merge from mfm2 (merge from main)
merge from main
auto-resolve VendingMachine.cs and proto
merge from /mfm (merge from main)