branchrust_reboot/main/apartment_complex_monumentcancel

598 Commits over 151 Days - 0.17cph!

33 Minutes Ago
Cobalt Statue - Minor texture and material edits (concrete pedestal)
Today
plywood painted tile fix
Today
hanging tarp polycount reduction
Today
apartment complex lived wing prefab, killed shadows on lights, disabled shadow casting on some of the set dressing props
Today
little mesh cull pass on wip playground art
Today
apartment_complex_b_large interior props shadow casters optim
Today
updated admin visuals on closed status in rentable_shop_A prefab
Today
rentable shops notice box art (displayed on closed shops to visualise admin options)
Today
merged 2 objects for LOD0
Today
Lots of boilerplate for shop renting system Expose a scrap cost per real time hour and initial fee for opening a shop Require initial fee and 24 hours of rent to open the store Deduct rent each hour, evict owner if can't make rent Rent is stored in VM storage, so successful sales will extend tenancy Added RentableShop.ProcessRentTick convar that makes all shops pay rent straight away
Today
Merge from main
3 Days Ago
Cobalt Statue - Added latest progress on the mesh and prefab, which includes the fully UV'd and textured pedestal with its corresponding materials.
3 Days Ago
rentable shop b collision
3 Days Ago
Added in monument blockers blockouts and folders
3 Days Ago
Merge from main
4 Days Ago
Broken tile prop set
4 Days Ago
merge from main -> apartment_complex_monument
4 Days Ago
small and medium apartment, mesh colliders
4 Days Ago
for the apartment corridors: added lods, vertex paint, tweaked trim material, set culling distances
4 Days Ago
Reverted environment volume changes for wing and core interiors
5 Days Ago
Manifest update for apartment stool
5 Days Ago
Polish to large apartment FBXs, bit more set dressing in prefab
5 Days Ago
re exported a bunch of assets, fixed some holes. Submitting for LOD tests (can't get it to work properly on my machine)
5 Days Ago
Set dressing in large apartment
5 Days Ago
Renamed edge decals textures Stray meta files
6 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
6 Days Ago
Communal area cleanup
6 Days Ago
Communal areas progress and some new textures
6 Days Ago
merge from main -> apartment_complex_monument
6 Days Ago
Fixed missing face from Rentable Shop F exterior
7 Days Ago
some set dressing/foliage polish in playground area
7 Days Ago
apartment_complex_1 s2p
7 Days Ago
killing more shadow casters, disabled shadow casting corridor interior
7 Days Ago
killing more shadow casters, disabled shadow casting on a dozen of pointlights
8 Days Ago
apartment shadow casters and proxy optimizations
10 Days Ago
Add "rentallrooms" to see performance impact of fully loaded apartment monument
10 Days Ago
merge from main -> apartment_complex_monument
10 Days Ago
small apartment lods
10 Days Ago
First pass of rotten trim blends for apartments
10 Days Ago
fixed a bunch of prefabs with double mesh lod script dancing around killed shadows on some facade clutter
10 Days Ago
small apartment art, collision
10 Days Ago
custom shadow proxies for apartment block building exterior
10 Days Ago
removed meshcull scripts from newly added shadow proxies as it messes with them at runtime
11 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
11 Days Ago
Fix interior apartment doors showing the room number on the door when they weren't the front foor of the apartment
11 Days Ago
Fix apartment doors having a TMP submesh inside causing errors at runtime
11 Days Ago
kiosks and accessories shadow pass (might need to revisit to tweak casters if artifacts/acne)
11 Days Ago
first large pass on shadow proxies and shadows disable across monument, apartment complex B and a bunch of props, road and floor prefabs
11 Days Ago
cobweb fixes
11 Days Ago
fixed apartment_b_concrete_mixed_slab