branchrust_reboot/main/apartment_complex_monumentcancel
598 Commits over 151 Days - 0.17cph!
Cobalt Statue - Minor texture and material edits (concrete pedestal)
hanging tarp polycount reduction
apartment complex lived wing prefab, killed shadows on lights, disabled shadow casting on some of the set dressing props
little mesh cull pass on wip playground art
apartment_complex_b_large interior props shadow casters optim
updated admin visuals on closed status in rentable_shop_A prefab
rentable shops notice box art (displayed on closed shops to visualise admin options)
merged 2 objects for LOD0
Lots of boilerplate for shop renting system
Expose a scrap cost per real time hour and initial fee for opening a shop
Require initial fee and 24 hours of rent to open the store
Deduct rent each hour, evict owner if can't make rent
Rent is stored in VM storage, so successful sales will extend tenancy
Added RentableShop.ProcessRentTick convar that makes all shops pay rent straight away
Cobalt Statue - Added latest progress on the mesh and prefab, which includes the fully UV'd and textured pedestal with its corresponding materials.
rentable shop b collision
Added in monument blockers blockouts and folders
merge from main -> apartment_complex_monument
small and medium apartment, mesh colliders
for the apartment corridors: added lods, vertex paint, tweaked trim material, set culling distances
Reverted environment volume changes for wing and core interiors
Manifest update for apartment stool
Polish to large apartment FBXs, bit more set dressing in prefab
re exported a bunch of assets, fixed some holes. Submitting for LOD tests (can't get it to work properly on my machine)
Set dressing in large apartment
Renamed edge decals textures
Stray meta files
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Communal areas progress and some new textures
merge from main -> apartment_complex_monument
Fixed missing face from Rentable Shop F exterior
some set dressing/foliage polish in playground area
killing more shadow casters, disabled shadow casting corridor interior
killing more shadow casters, disabled shadow casting on a dozen of pointlights
apartment shadow casters and proxy optimizations
Add "rentallrooms" to see performance impact of fully loaded apartment monument
merge from main -> apartment_complex_monument
First pass of rotten trim blends for apartments
fixed a bunch of prefabs with double mesh lod script dancing around
killed shadows on some facade clutter
small apartment art, collision
custom shadow proxies for apartment block building exterior
removed meshcull scripts from newly added shadow proxies as it messes with them at runtime
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Fix interior apartment doors showing the room number on the door when they weren't the front foor of the apartment
Fix apartment doors having a TMP submesh inside causing errors at runtime
kiosks and accessories shadow pass (might need to revisit to tweak casters if artifacts/acne)
first large pass on shadow proxies and shadows disable across monument, apartment complex B and a bunch of props, road and floor prefabs
fixed apartment_b_concrete_mixed_slab