branchrust_reboot/main/apartment_complex_monumentcancel
415 Commits over 120 Days - 0.14cph!
more set dressing progress in streets
set dressing push on marketplace
optimised the rentable shops a bit by removing props mostly sunk in the ground or barely visible
loft board material (quick first pass) for penthouse mezzanine. small prop changes to large penthouse apartment.
switched GPU instancing on
fixed small gaps, fixed floating decals, set up renderlod, renderbatch & correct layer for shutters
address Vince's feedback (bit of uv stretching, chamfered edge, reset vertex colours, fixed smoothing groups on lods, set all object to world layer, reset transforms to 90,0,0 and setup lodgroups for the structures interior and exterior
tweaked marketplace electric wires, general polish before attacking other areas
unfucked some smoothing groups on the demolished side of apartment building
More work on kitchen lino for penthouse apartment
removed dummy from hierachy and re exported fbx
kiosk C - addressed feedback, added collision & lods
re-organised marketplace lighting objects into a lighting layer - not made external yet
some more marketplace work
merge from main -> apartment_complex_monument
some more marketplace, rejigged trees to produce a bigger focal point
marketplace set dressing - some more iterating, more work needed on front street end
Progress on parquet floor (replacing concrete floor) in penthouse apartment
marketplace set dressing backup
Updated Freestanding Sink Prop Textures
moved props layer away from the street
furnished bathrooms in apartments with latest set
Added Freestanding Sink Prop Models and Textures
Setup Freestanding Sink Prop Folders, Prefabs, Materials, Colliders and LODS
Removed Old Freestanding Sink Prop Blockout Model
vanity cabinets a/b/c/d lods and prefab setup
collisions
Added tint mask for apartment trims
vanity_cabinets_a lod0
initial pass on texture and material
including paint variation
updating kiosk with more dirt & interior shelves. Ran into a problem with decal signs not showing up. Submitting for Hannah to check
penthouse apartment plaster WIP
low fences LODs and updated prefabs
removed the interior concrete lip from the apartment core facade
merge from main
auto-resolve VendingMachine.cs and proto
Adding low fences LOD0's
Updated playground fences
Fix all the compile errors
Apartment penthouse brick walls - WIP and material exploration
apartment lights collision added
apartment lights lods update
apartment complex scene update, more refinement around playground area
playground sandboxes and border meshes + prefabs
missed couple of texture files
WIP on penthouse apartment carpets, walls to test layer blends, textures, decals, etc
Hooked kiosk poster sign textures back up
Removed obsolete kiosk blockouts
added first pass of rentable kiosk c
Fixes for assigning guests
Add PickAFriend dialog to the apartment rent terminal
Network list of owners and guests to apartment room owners
Add support to authorize guests on your room
Add minimum rent to apartment prefabs
Fix "Rent Due" not showing
Fix "Rent Due" vital not being assigned the correct type