branchrust_reboot/main/apartment_complex_monumentcancel
699 Commits over 151 Days - 0.19cph!
Fixed the popping issue with the wood stove. I was using meshlod on a mesh that had the number of materials change. I had to use RendererLod instead. That solved it.
Cobalt Statue - New collider for the metal parts
fixed mesh lod distance causing texture pop in
cobalt mosaic projected decal, material
Cobalt Statue - Moved prefab to the structures subfolder
apartment_complex_core prefab set dressing progress
Only allow one shop at a time
▌▍▍▅▄▋▋▌▌▍▅▍▆ █▇ ▉▇▋▇ ▄▋▉▊▍ ▅█▍▌▍█
Fixed currency not being deposited in vending machine inventory
Cobalt Statue - Added cobwebs and foliage to the prefab
Cobalt Statue - Added colliders and modified prefab settings
merge from apartment_complex_monument/prototype -> apartment_complex_monument
office light prefab & related files
apartment_complex_core prefab set dressing progress
apartment_complex_core prefab refactoring, organising set dressing groups per floor
simplified some props prefabs to reduce amount of transforms
apartment wing prefab - all sentries placed
Fixed VM stats not working on rentable shops
Fixed not being able to buy things from rentable shops due to distance hecks
Add signage.adminscanalwaysupdatesigns replicated convar, controls the previously hardcoded behaviour of admins always being able to modify signs regardless of locks, build status, etc (made testing permisisons harder)
Fixed the sign attached to rentable shops being editable when the shop is closed
Fixed the sign attached to rentable shops being editable after using the randomise shop owner convar
Standalone lightbox mesh.
merge from main -> apartment_complex_monument
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Cobalt Statue - Minor texture fixes
merge from main -> apartment_complex_monument
fixed Paintable shop sign at apartments zfighting in paint view
set dressing progress on 1st floor of wing
set dressing progress on 1st floor of wing
lower ao factor on broken tiles material
LODs and collision and vertex blends for playground assets
Enable RW on all meshes currently used for collision in the apartments monument
merge from mfm2 (merge from main)
Cobalt Statue - Helix textures, material and prefab LODs
Bypass dynamic pricing for rentable shops (they are player controlled but technically are NPC vending machines)
Enforce a 6 hour protection window from store takeovers
Add rentableshop.ResetTakeoverProtectionOfClosestShop convar
Top floor progress
Reverted some material overrides in the core and wing prefabs
Lighting WIP.
Tweaked gloss on tiles_A down a bit for lighting purposes.
merge from apartment_complex_monument/prototype -> apartment_complex_monument
Fixed UIEscapeCapture not working in editor when main menu is disabled
Fixed interact distance on shop B
Fixed interactive door on shop E
Fixed some incorrect prefab ids
Initial first pass on setting up the other rentable shop variants
▉▄▄▉ ▇ ▄▆▆▌▅▆▅ █▄ ▉▋▇▆▉▊▄ ▉█▊▊▌▋▋█▅ █▄ ▋▄▋ ▆▉▍▅▄▆▊▋ ▅▌▅▆█ ▊▄█▍▍▇▆▍▉▇▌█ ▆█▌▋▊▆▇ ▇▇▇▅█ ▅█▇ ▇▌▇▌█ ▊▇▅▇▊▉▄█▌▋ ▋▅ ▄▊▌ ▋▌▍█▉▌▍▅▆▌▄▌▉▍▌▅▆▉█▌▌▇█▄▅▆▍▉ ▉▉▄ ▇█▊▊█ ▌▌▇▊▋▆▌▉▉▋ █▉ ▍▊▉ ▉▊▋▍██▌ ▇▆▍ ▇▉▊▌▋▇▌▇ ▇▆▇▆▋▅▊█ ▍▉█▋ ▇▉▍▄ █▋▊▊ ▅▄ ▍▉▄▋▇ ▋▅▋▌▇ ▊▆▉▇▅ ▇▌▊▇▄█▇ ▍█▉▌▊▊ ▇▍▋▅ ▅▆▆▋ ▅▄▌▍ ▆▅▊▄▅▅ ▍▊▍ ▅▌▄▇▅▊▊▊ ▉▅█▄▉▇▍▊█▄▆▄ ▇▅▌▋▇ ▌▇▋▌ ▇█▌▄▋▆▅▊▋▄ ▊▊▅ ▊▌▇▌▊ ▋▋█▊▄ ▊▉▉▍ ▍▆▄▆▆ ▌▋▆▋▉ ▄▌▅▋▍ ▊▄▊▇▆▉▄
Expose new overrideMaxImageWidth and overrideMaxImageHeight on Signange
Needed for rentable signs, fixes a bunch of issues
Fixed new layer fuckery on kiosks.