branchrust_reboot/main/apartment_complex_monumentcancel
65 Commits over 31 Days - 0.09cph!
Added and Setup Makeshift Coffee Table Prop Folders and Materials
Imported Makeshift Coffee Table Prop Textures
Adding door mats meshes and textures and light fixtures blockouts
Kitchen set 1 material settings
texturing progress - apartment complex
monument S2P
glass material tweaks and meshes that go alongside, more basic vpaint progress
improved building_generic_trims textures
texturing progress - apartment complex
prefabing windows and glass, S2P scene
texturing progress - apartment complex
materials first pass, texturing start on apartments exterior
Separate sign for Kiosk B
Separate paintable signs for rentable shop kiosks
rotated penthouse bath door to prevent blocking path
Apartment complex greybox update
Added layer to the scene for props testing
apartment complex greybox - polishing demolished side a bit
some layout adjustments to fit newer greyboxed buildings
Apartment complex b greybox update
Apartment complex B / small and large greyboxes
Added prefabs to the scene
apartment complex greybox - some demolition on one side of the building
layout and set dressing work on the apartment front yard continued
layout and set dressing work on the apartment front yard
greybox mesh for apartment building sign
S2P
layout improvements, town square subway entrance, basic cover pass for better traversal
apartment_complex S2P
apartment complex layout refinement to street and ground surfaces
readying for procmap, s2p
Blockout for rentable kiosk A
apartment complex layout refinement to street and ground surfaces
Rentable kiosk E blockout
sidewalk layouts doodling
enabled rw on small pavement modular pieces for batching
updated the layout of the complex based on the smaller road width
merge from compound redesign to collect all the art assets created during that branch dev
early layout for the marketplace
Fixed pivots in kiosk blockouts
Prefabbed the kiosk blockouts
added terrain triggers, basic splat and topology painting
remodelled inside of kiosk C to clean up and make it make more sense
some more doodling on the monument layout
second pass on environment volumes
first pass on environment volumes
apartments building facade, atrium and corridors progress
more work on rentable kiosk blockouts WIP
basic non-UVd blockout for rentable kiosk C
updates on kiosk D blockout
apartments greybox progress
WIP blockout for rentable shop kiosk variant D
apartments greybox progress, early facade mockup test