branchrust_reboot/main/apartment_complex_monumentcancel

699 Commits over 151 Days - 0.19cph!

Yesterday
Fixed the popping issue with the wood stove. I was using meshlod on a mesh that had the number of materials change. I had to use RendererLod instead. That solved it.
2 Days Ago
Cobalt Statue - New collider for the metal parts
2 Days Ago
fixed mesh lod distance causing texture pop in
2 Days Ago
cobalt mosaic projected decal, material
2 Days Ago
Cobalt Statue - Moved prefab to the structures subfolder
2 Days Ago
apartment_complex_core prefab set dressing progress
3 Days Ago
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3 Days Ago
Lighting WIP
3 Days Ago
Only allow one shop at a time
3 Days Ago
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3 Days Ago
Fixed currency not being deposited in vending machine inventory
3 Days Ago
Cobalt Statue - Added cobwebs and foliage to the prefab
3 Days Ago
Cobalt Statue - Added colliders and modified prefab settings
3 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
3 Days Ago
office light prefab & related files
3 Days Ago
apartment_complex_core prefab set dressing progress
3 Days Ago
apartment_complex_core prefab refactoring, organising set dressing groups per floor simplified some props prefabs to reduce amount of transforms
3 Days Ago
apartment wing prefab - all sentries placed
3 Days Ago
Fixed VM stats not working on rentable shops
3 Days Ago
Various cleanup
3 Days Ago
Cleanup
4 Days Ago
Fixed not being able to buy things from rentable shops due to distance hecks
4 Days Ago
Add signage.adminscanalwaysupdatesigns replicated convar, controls the previously hardcoded behaviour of admins always being able to modify signs regardless of locks, build status, etc (made testing permisisons harder) Fixed the sign attached to rentable shops being editable when the shop is closed Fixed the sign attached to rentable shops being editable after using the randomise shop owner convar
4 Days Ago
Standalone lightbox mesh.
4 Days Ago
Lighting WIP
4 Days Ago
merge from main -> apartment_complex_monument
4 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
4 Days Ago
Cobalt Statue - Minor texture fixes
4 Days Ago
merge from main -> apartment_complex_monument
4 Days Ago
fixed Paintable shop sign at apartments zfighting in paint view
4 Days Ago
set dressing progress on 1st floor of wing
4 Days Ago
set dressing progress on 1st floor of wing lower ao factor on broken tiles material
4 Days Ago
LODs and collision and vertex blends for playground assets
4 Days Ago
Enable RW on all meshes currently used for collision in the apartments monument
4 Days Ago
testlist
4 Days Ago
merge from mfm2 (merge from main)
5 Days Ago
Cobalt Statue - Helix textures, material and prefab LODs
5 Days Ago
Bypass dynamic pricing for rentable shops (they are player controlled but technically are NPC vending machines)
5 Days Ago
Enforce a 6 hour protection window from store takeovers Add rentableshop.ResetTakeoverProtectionOfClosestShop convar
5 Days Ago
Top floor progress Reverted some material overrides in the core and wing prefabs
5 Days Ago
Lighting WIP. Tweaked gloss on tiles_A down a bit for lighting purposes.
5 Days Ago
merge from apartment_complex_monument/prototype -> apartment_complex_monument
5 Days Ago
Bare bulbs.
5 Days Ago
Fixed UIEscapeCapture not working in editor when main menu is disabled
5 Days Ago
S2P apartment complex
5 Days Ago
Fixed interact distance on shop B Fixed interactive door on shop E Fixed some incorrect prefab ids
5 Days Ago
Initial first pass on setting up the other rentable shop variants
6 Days Ago
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6 Days Ago
Expose new overrideMaxImageWidth and overrideMaxImageHeight on Signange Needed for rentable signs, fixes a bunch of issues
6 Days Ago
Fixed new layer fuckery on kiosks.