branchrust_reboot/main/naval_updatecancel
35 Commits over 92 Days - 0.02cph!
Clear deep sea shore vector data client side for any players who manage to survive the deep sea wiping (admins in god mode) via RPC
Clear deep sea shore vector data server side when the deep sea closes
Apply the previous fix to the floating cities as well
Fixed the lag spikes + ocean disappearing frames when entering the deep sea
(hope this doesn't break anything else)
Remove Physics Projectile layer from all parenting triggers on all ghostship variants
Was causing thrown grenades and C4 to freak out
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merge from SmallRamp_Deploy
Made various auth commands work with boats / steering wheel such as ent auth, authcount, teleport2autheditem
Fixed various inconsistencies, all of them should now work with all types of auth as youd expect
Fixed entcount only working with steamid and not names
Codegen
merge from sprinkler_vis_refactor
Set the new ramp colliders to wood material
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Swap to of the anchor colliders to metal where it makes sense
Swap bbs interaction colliders to wood instead of concrete
Sail is now actually cloth instead of wood
Made colliders a bit more accurate on the top
Fix a duplicate bone name on the cannon
Swap interaction collider from box to sphere, fits better and stops bullets getting caught on the corners like before
Fix incorrect material
Collider fixes for plank and ramp, assign wood material
Fixed some duplicate collider names on triangle ladder hatch
Pass over all the boat blocks themselves
Reset scaled colliders, resolve duplicate bone names, add model components as needed, ran manifest
Fixes more offset / scaled / missing impact effects and stringpool warnings
Use collider cleanup tool to reset scaled transforms on all windows, embrasures, window bars, ladder hatches
Should fix scaled impact effects and C4 getting stretched when stuck to their colliders
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Do the same for the death screen, button is hidden when deep sea is closed
Always show the buttons if we are in the deep sea, even if closed
Only show the deep sea toggle map button if the deep sea is open
The "Follow player" map button now automatically switches to the correct view (deepsea/mainland)
Fix another Big Wheel NRE that could happen when the deep sea wipes
Fix broken ptboat item to entity reference to make it spawnable from F1 menu
Fix invalid ptboat storage reference
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Boat planner can go into tc tool slots
Add model components to all window bars, embrasures, floor grills, shelves to fix offset bullet impacts and stringpool warnings
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Enabled RW on 2 bullet meshes to fix 50 cal particle system warnings
Make sure placement error is correct for the deep sea build fix
Large oilrig S2P (fixes old scientists spawning again after merge from main 134314)
Fixcars admin command now fuels up boat engines
Restore broken Desert_Dwelling_double_A.prefab corrupted in
122570 on scientist_iteration branch.
Fixes it randomly preventing server startup when trying to be spawned by abandoned military base