usercipeaXcancel
branchrust_reboot/main/naval_updatecancel

35 Commits over 92 Days - 0.02cph!

8 Days Ago
Clear deep sea shore vector data client side for any players who manage to survive the deep sea wiping (admins in god mode) via RPC
8 Days Ago
Clear deep sea shore vector data server side when the deep sea closes
8 Days Ago
Apply the previous fix to the floating cities as well
8 Days Ago
Fixed the lag spikes + ocean disappearing frames when entering the deep sea (hope this doesn't break anything else)
10 Days Ago
Remove Physics Projectile layer from all parenting triggers on all ghostship variants Was causing thrown grenades and C4 to freak out
10 Days Ago
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10 Days Ago
merge from SmallRamp_Deploy
10 Days Ago
merge from main
13 Days Ago
Made various auth commands work with boats / steering wheel such as ent auth, authcount, teleport2autheditem Fixed various inconsistencies, all of them should now work with all types of auth as youd expect Fixed entcount only working with steamid and not names Codegen
14 Days Ago
merge from sprinkler_vis_refactor
14 Days Ago
Set the new ramp colliders to wood material
15 Days Ago
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35 Days Ago
Swap to of the anchor colliders to metal where it makes sense Swap bbs interaction colliders to wood instead of concrete
35 Days Ago
Sail is now actually cloth instead of wood Made colliders a bit more accurate on the top
35 Days Ago
Fix a duplicate bone name on the cannon Swap interaction collider from box to sphere, fits better and stops bullets getting caught on the corners like before Fix incorrect material
35 Days Ago
Collider fixes for plank and ramp, assign wood material
35 Days Ago
Fixed some duplicate collider names on triangle ladder hatch
36 Days Ago
Pass over all the boat blocks themselves Reset scaled colliders, resolve duplicate bone names, add model components as needed, ran manifest Fixes more offset / scaled / missing impact effects and stringpool warnings
36 Days Ago
Use collider cleanup tool to reset scaled transforms on all windows, embrasures, window bars, ladder hatches Should fix scaled impact effects and C4 getting stretched when stuck to their colliders
36 Days Ago
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37 Days Ago
Do the same for the death screen, button is hidden when deep sea is closed Always show the buttons if we are in the deep sea, even if closed
37 Days Ago
Only show the deep sea toggle map button if the deep sea is open
37 Days Ago
The "Follow player" map button now automatically switches to the correct view (deepsea/mainland)
38 Days Ago
Fix another Big Wheel NRE that could happen when the deep sea wipes
52 Days Ago
Fix broken ptboat item to entity reference to make it spawnable from F1 menu
52 Days Ago
Fix invalid ptboat storage reference
55 Days Ago
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55 Days Ago
Boat planner can go into tc tool slots
55 Days Ago
Add model components to all window bars, embrasures, floor grills, shelves to fix offset bullet impacts and stringpool warnings
55 Days Ago
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55 Days Ago
Enabled RW on 2 bullet meshes to fix 50 cal particle system warnings
57 Days Ago
Make sure placement error is correct for the deep sea build fix
3 Months Ago
Large oilrig S2P (fixes old scientists spawning again after merge from main 134314)
3 Months Ago
Fixcars admin command now fuels up boat engines
4 Months Ago
Restore broken Desert_Dwelling_double_A.prefab corrupted in 122570 on scientist_iteration branch. Fixes it randomly preventing server startup when trying to be spawned by abandoned military base