8,596 Commits over 3,256 Days - 0.11cph!
Added some sanity checks when opening files
Added Lua string pool for C++->lua gamemode/ent/swep/panel hook names
Automated Linux Build #199
Automated Linux DS Build #199
Automated Windows Build #199
CreateClientConVar is meant to be shared because of an old bug
Fixed manual panel painting
Fix typo 'Think' -> 'Tick'
Automated Linux Build #200
Automated Windows Build #200
Automated Linux DS Build #200
sv_max_usercmd_future_ticks removed
sv_maxusrcmdprocessticks, sv_maxusrcmdprocessticks_warning added (TF2 stuff)
Fixed exploitable behaviour where sending invalid/no usercommands would cause players to not simulate
Automated Linux Build #201
Automated Windows Build #201
Automated Linux DS Build #201
UTF-8 output on Windows SRCDS console
Automated Windows Build #202
Automated Linux DS Build #202
IsPathSafe() only outputs warnings with fs_tellmeyoursecrets set high
Forced player simulation set to 2 fps minimum rather than a ConVar
GitSync
Automated Linux Build #203
Automated Windows Build #203
Automated Linux DS Build #203
Added sv_maxusrcmdprocessticks_holdaim
Removed potential for directory traversal in jpeg/screenshot
Automated Linux Build #204
Automated Windows Build #204
Automated Linux DS Build #204
Flagged datapack_list & datapack_paths as cheats
Flagged host_framerate as cheat/replicated
Fixed directory traversal in cl_screenshotname
Fixed directory traversal in __screenshot_internal
Removed devshots_screenshot
Automated Linux Build #205
Automated Windows Build #205
Automated Linux DS Build #205
* Fixed some turret sounds not being cleaned up on remove
Automated Linux Build #206
Automated Windows Build #206
Automated Linux DS Build #206
Crazy physics catcher improvements, works for all ents & catches a few extra cases
Added sv_crazyphysics_remove, sv_crazyphysics_defuse, sv_crazyphysics_warning
Removed sv_removecrazyphysics
Fixed utf8.len for single-byte inputs
Automated Linux Build #207
Automated Windows Build #207
Automated Linux DS Build #207
* Fixed a possible exploit with the file system
* Fixed SetSubMaterial not working on bonemerged entities
* Fixed submaterial overrides affecting the first rendered entity in certain hooks such as PostPlayerDraw
Automated Linux Build #208
Automated Windows Build #208
Automated Linux DS Build #208
Stopped movement children from queueing multiple usercommands on Nextbots per-frame
Automated Linux Build #209