8,596 Commits over 3,256 Days - 0.11cph!
Automated Windows Build #209
Automated Linux DS Build #209
Removed sv_voicecodec
Defaulted sv_parallel_sendsnapshot to 0
Bumped up steam.inf version
Automated Linux Build #210
Automated Windows Build #210
Automated Linux DS Build #210
Invalidate sound cache on level change
Don't let airboats 'wheels' fall out of the level
Automated Linux Build #211
Automated Windows Build #211
Automated Linux DS Build #211
Fixed a few missing/incorrect enums: TYPE_ and TEXT_ALIGN_
Automated Linux Build #212
Automated Windows Build #212
Automated Linux DS Build #212
Closed caption dictionaries now be loaded from VPKs
Soundsystem doesn't forget about snd_mute_losefocus on level change
Automated Linux Build #213
Automated Windows Build #213
Automated Linux DS Build #213
Added sv_crazyphysics_vehicles, defaults to 0
Automated Linux Build #214
Automated Windows Build #214
Automated Linux DS Build #214
Restrict current-game mounting to Windows for now
Automated Linux Build #215
Automated Windows Build #215
Automated Linux DS Build #215
Current game mounting clearly needed more testing. Disabled for now.
Automated Linux Build #216
Automated Linux DS Build #216
Automated Windows Build #216
Automated Windows Build #217
Automated Linux DS Build #217
Freeze movement of parented entities' physics objects so they don't fall out of the map
Automated Linux Build #218
Automated Windows Build #218
Automated Linux DS Build #218
Don't remount GMAs on server disconnect. It really has to be faster
Automated Linux Build #219
Automated Windows Build #219
Fixed refcount issue when mounting a VPK multiple times