repoGarrys Modcancel

8,596 Commits over 3,256 Days - 0.11cph!

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9 Years Ago
Automated Linux Build #220
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9 Years Ago
Automated OSX Build #220
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9 Years Ago
Automated Linux DS Build #220
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9 Years Ago
Automated Windows Build #220
9 Years Ago
Mount legacy addon with lower priority if it looks like it is supposed to be a game's content, not super impressive
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9 Years Ago
Automated Linux Build #221
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9 Years Ago
Automated Linux DS Build #221
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9 Years Ago
Automated OSX Build #221
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9 Years Ago
Automated Windows Build #221
9 Years Ago
Parented entities now never become parted from their physics objects Set sv_crazyphysics_vehicles back to 1 - it's good now
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9 Years Ago
Automated Linux Build #222
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9 Years Ago
Automated OSX Build #222
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9 Years Ago
Automated Windows Build #222
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9 Years Ago
Automated Linux DS Build #222
9 Years Ago
Fixed stack overpop when returning in certain places Forced player simulation now increments command number & changes random seed Added whereis console command to menu state, helps with checking if addons are overriding a specific file
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9 Years Ago
Automated Linux Build #223
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9 Years Ago
Automated OSX Build #223
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9 Years Ago
Automated Windows Build #223
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9 Years Ago
Automated Linux DS Build #223
9 Years Ago
Gamemodes within addons now have their 'entities' and 'content' directories mounted Workshop Lua files are now treated as if they're in the base directory by error handling
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9 Years Ago
Automated Linux Build #224
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9 Years Ago
Automated OSX Build #224
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9 Years Ago
Automated Windows Build #224
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9 Years Ago
Automated Linux DS Build #224
9 Years Ago
Added console shortcut to make it easier to tell people how to open the console Merged upstream nav mesh loading changes, nav meshes now load from addons properly game.MountGMA now reapplies models that have been reloaded on to entities
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9 Years Ago
Automated OSX Build #225
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9 Years Ago
Automated Windows Build #225
9 Years Ago
fix compile error
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9 Years Ago
Automated Linux Build #226
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9 Years Ago
Automated OSX Build #226
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9 Years Ago
Automated Windows Build #226
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9 Years Ago
Automated Linux DS Build #226
9 Years Ago
* Fixed trace functions not being able to use MASK_ALL * Added CRecipientFilter.AddRecipientsByTeam * Added CRecipientFilter.RemoveRecipientsByTeam * Added CRecipientFilter.RemoveRecipientsNotOnTeam * Added bViewCheck to debugoverlay.Text (4th arg) * Added debugoverlay.Grid( Vector ) * Added debugoverlay.ScreenText( x, y, txt, duration, clr ) ( x/y 0-1 ) * Added debugoverlay.Triangle( vec1, vec2, vec3, duration, clr, ignorez ) * Added debugoverlay.SweptBox( vStart, vEnd, vMins, vMaxs, dur, clr ) * Added debugoverlay.EntityTextAtPosition( pos, line, txt, durat, clr ) * Merged some minor hl2source stuff, its like really nothing
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9 Years Ago
Automated Linux Build #227
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9 Years Ago
Automated OSX Build #227
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9 Years Ago
Automated Windows Build #227
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9 Years Ago
Automated Linux DS Build #227
9 Years Ago
fix networking of SVC_PacketEntities length
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9 Years Ago
Automated Linux Build #228
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9 Years Ago
Automated OSX Build #228
9 Years Ago
should've bumped steam.inf
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9 Years Ago
Automated Windows Build #228
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9 Years Ago
Automated Linux DS Build #228
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9 Years Ago
Automated Windows Build #229
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9 Years Ago
Automated Linux DS Build #229
9 Years Ago
Text rendering can now anti-alias any codepoint surface.CreateFont now registers entire unicode range of any loaded fonts (windows only so far)
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9 Years Ago
Automated Linux Build #230
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9 Years Ago
Automated OSX Build #230
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9 Years Ago
Automated Windows Build #230
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9 Years Ago
Automated Linux DS Build #230