8,596 Commits over 3,256 Days - 0.11cph!
Automated Windows Build #241
Automated Linux DS Build #241
Fix vertical text alignment on spawnicon labels
Tried to make console human-readable on OSX
Fixed surface.GetTextSize on OSX
OSX fonts can now be bold
Automated Windows Build #242
Automated Linux DS Build #242
Improved error message when patch materials have failed to load
Cyclic entity parenting shouldn't crash the game any more
Automated Linux Build #243
Automated Windows Build #243
Automated Linux DS Build #243
Put DefaultFixedOutline font back to Lucida Console on windows
Limited length of URL in JavaScript error prints
Fixed alpha blending for Awesomium panels on OSX
Added Entity:GetBaseVelocity()
Added Entity:SnatchModelInstance( srcEntity )
Added clientside bindings for creating projected textures
Automated Linux Build #244
Automated Windows Build #244
Automated Linux DS Build #244
Load "ServerBrowser" binary instead of "serverbrowser"
Running the game on NTFS or other case-sensitive filesystems on OSX now works
Fonts with capital letters in their file paths now load properly on Linux/OSX
Automated Linux Build #245
Automated Windows Build #245
Automated Linux DS Build #245
* Fixed crash issues with CTakeDamage and npc_zombie
* Merged some minor stuff from upstream
Automated Linux Build #246
Automated Windows Build #246
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Automated Linux DS Build #246
Automated Windows Build #247
Automated Linux DS Build #247
Automated Linux Build #248
Automated Windows Build #248
Automated Linux DS Build #248
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Automated Linux Build #249
Automated Windows Build #249
Automated Linux DS Build #249
Added mat_reloadtexture
Texture auto-refresh now only renders the changed texture
Texture auto-refresh now reloads jpegs
Lua ProjectedTextures now listen to r_flashlightdepthres/r_flashlightdepthtexture/r_projectedtexture_grain ConVars
Automated Linux Build #250
Automated Windows Build #250
Automated Linux DS Build #250
* Updated search paths for Hammer ( Fixes a few bugs )
* Adjusted .res scheme files for Hammer changes
* Updated gameinfo.txt to include proper sourcengine/ paths just in case
Automated Windows Build #251
Automated Linux DS Build #251
Clientside debris now always uses the correct collision group
Added ProjectedTexture:SetBrightness and getters
Windows fonts can now render antialiasing pixels outside the bounds of their character
Automated Linux Build #252