8,596 Commits over 3,256 Days - 0.11cph!
* GitSync
* Added CGet->SteamGameServer()
Automated Linux Build #231
Automated Windows Build #231
Automated Linux DS Build #231
added mat_texture_outline_fonts from upstream
fixed rare instance where anti-aliased text would be cut off by a pixel on windows
allowed writing files with "vtf" extension with file Library
workshop addons now properly extract font files
fixed extraction failure test for workshopdl
Automated Linux Build #232
Automated Windows Build #232
Automated Linux DS Build #232
set footstep-side as predicted (non-networked), fixes funky clientside results
m_nWaterLevel now networks to all players
Entity:IsOnGround is now an alias of Entity:OnGround
( Fixed a bunch of animations that didn't work on non-local players )
Automated Linux Build #233
Automated Windows Build #233
Automated Linux DS Build #233
* CRecipientFilter.GetPlayers() will no longer return invalid players
This was not meant to be committed
Automated Linux Build #234
Automated Windows Build #234
Automated Linux DS Build #234
Automated Linux Build #235
Automated Windows Build #235
Automated Linux DS Build #235
Extract workshop addon fonts to their own directory separate to stock fonts
Load workshop addon fonts with lower priority than stock fonts
Automated Windows Build #236
bad l-values, GCC was upset
Automated Linux Build #237
Automated Windows Build #237
Automated Linux DS Build #237
GitSync and "proper" fix for CRecipientFilter GetPlayers/GetCount
Automated Linux Build #238
Automated Windows Build #238
Improved delta encoding of ragdoll bone positions/angles
Set origin when creating propspawn/entity_remove effects to fix PAS issues
Automated Linux DS Build #238
Automated Linux Build #239
Automated Windows Build #239
Automated Linux DS Build #239
* Fixed possible crash/invalid output issues with Entity.GetFlexName() and Entity.GetFlexBounds()
* Fixed SetPos on prop_effect causing its angles to be reset
* GitSync
Automated Linux Build #240
Automated Windows Build #240
Automated Linux DS Build #240
Fixed a couple of compile errors for newer versions of clang
Merged slightly improved OSX text rendering from upstream (needs improving, still terrible)
OSX fonts are now registered for extended char range
Fixed anti-aliased OSX fonts using pre-multiplied alpha
Automated Linux Build #241