8,596 Commits over 3,256 Days - 0.11cph!
* Fixed crash issues with npc_cscanner
* Fixed Nexbot NPCs being deleted on map spawn
Automated Windows Build #279
Automated Linux Build #279
Use fallback font for characters that fonts are only pretending to contain (blank, not space/tab) (windows)
Don't grow CFontAmalgam's vector to crazy sizes when registering multiple ranges that are next to each other
Automated Linux DS Build #279
Automated Linux Build #280
Automated Windows Build #280
Automated Linux DS Build #280
* Fixed a crash related to creating particle effects
* GitSYnc
Automated Linux Build #281
Automated Windows Build #281
Automated Linux DS Build #281
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Automated Linux Build #282
Automated Windows Build #282
Automated Linux DS Build #282
* Added "collisiongroup" to util.Trace* functions
* Added missing TF2 map icons
Automated Linux Build #283
Automated Windows Build #283
Automated Linux DS Build #283
Fix crash when CNewParticleEffect has an invalid particle collection
Automated Linux Build #284
Automated Windows Build #284
Automated Linux DS Build #284
News button opens a different URL on prerelease branch
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Automated Windows Build #285
Automated Linux DS Build #285
Automated Windows Build #286
Automated Linux DS Build #286
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Automated Linux Build #287
Automated Windows Build #287
Automated Linux DS Build #287
Windows no longer tries to load non-ttf fonts and crash
Added IMaterial:GetKeyValues
NPCs play default footsteps
Automated Linux Build #288
Automated Windows Build #288
Automated Linux DS Build #288
Added Player:GetHull(), Player:GetHullDuck(), Entity:GetChildren()
Automated Linux Build #289
Automated Windows Build #289
Automated Linux DS Build #289