8,596 Commits over 3,256 Days - 0.11cph!
(Bootil: String::Test::Wildcard now takes string references)
Fixed performance bottlenecks when mounting GMAs
Fixed certain fonts causing game to hang when loaded
Fixed PlayerButtonDown/PlayerButtonUp hooks only monitoring one key clientside
Automated Linux Build #290
Automated Windows Build #290
Automated Linux DS Build #290
menu_cleanupgmas no longer crashes with -noworkshop
Weapon.GetPrintName is now shared
* Added PANEL:OnKeyCodeReleased
* Fixed timer library in menu state temporarily ceasing to work after starting a new map
* Aded CRecepientFilter support for net.Send
* RenderGroup of SENTs and SWEPs is now defaulted to engine default unless overridden ( instead of defaulting to RG_OPAQUE )
Automated Linux Build #291
Automated Windows Build #291
Automated Linux DS Build #291
Removed hacky support for fonts that pretend to have certain glyphs
Added 'extended' option to surface.CreateFont
Properly detect VRAM when > 2GiB
Automated Linux Build #292
Automated Windows Build #292
Automated Linux DS Build #292
Clientside PlayerButtonDown/PlayerButtonUp hooks pass mouse events regardless of vgui focus (same as serverside)
Automated Linux Build #293
Automated Windows Build #293
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Automated Linux DS Build #293
Automated Linux Build #294
Automated Windows Build #294
Automated Linux DS Build #294
Removed FCVAR_ARCHIVE from npc_height_adjust
Ground contact info for IK ents is now calculated serverside
Ground contact info no longer networked to server in client usercmds (non-listen clients also don't get destroyed by multiple NPCs)
Added delta encoding for CUserCmd::Buttons
Automated Linux Build #295
Automated Windows Build #295
Automated Linux DS Build #295
Automated Linux Build #296
Automated Windows Build #296
Automated Linux DS Build #296
Fixed Estonian language having Ethiopian flag.
Automated Windows Build #297
Automated Linux DS Build #297
Fixed prediction for PlayerButtonDown/PlayerButtonUp
Automated Linux Build #298
Automated Windows Build #298
Automated Linux DS Build #298
added app build scripts for prerelease branches
Automated Windows Build #1
Automated Linux DS Build #1