8,596 Commits over 3,256 Days - 0.11cph!
Merge NPC footsteps, IMaterial:GetKeyValues(), TTF-only font loading
Merged some baseentity features from upstream - modelscale keyvalue, SetModelScale input
Automated Linux Build #299
Automated Windows Build #299
Automated Windows Build #2
Automated Linux DS Build #299
Automated Linux DS Build #2
Automated Windows Build #3
Automated Linux DS Build #3
Automated Windows Build #300
Automated Linux DS Build #300
Fixed SWEPs not appearing in the weapon selection
Automated Linux Build #303
Automated Windows Build #303
Automated Linux DS Build #303
Merged Player:GetHull(), Player:GetHullDuck(), Entity:GetChildren()
Merged GMA mounting performance improvements
Merged fix for hang when loading certain fonts
Merged PlayerButtonDown/PlayerButtonUp fixes
Merged extended font changes
Merged estonian flag change
Merged gamemodes, lua, addons dl restrictions
Merged >2GiB VRAM fix
Automated Windows Build #4
Automated Linux DS Build #4
Add sv_crazyphysics_wheels
Automated Linux Build #304
Automated Windows Build #304
Automated Linux DS Build #304
* More GitHub/lua changes
Automated Windows Build #305
Automated Linux DS Build #305
* Disallowed removal or engine created panels ( You can still remove Lua created panels )
* Updated ~100 more spawnicons ( L4D spawnlist )
Automated Linux Build #306
Automated Windows Build #306
Automated Linux DS Build #306
▉▍▍▍▌▊▍ ▆▊▋▊ ▇▆▌▊ ▌▄▊▄▅█▄▊▊▆, ▋ ▋▊▋▅▄ ▇▊▇▉ ▄▆ ▌▉▄ ▄▌▄▍ ▄▅▇▆ + ▌▍██▊▉▊▉▇ ▆▋ ▅▍▆██▊▇ ▊▌▇▉ ▉▆▄▍▅▊▄▊ ▉▄██▌▋
Automated Linux Build #307
Automated Windows Build #307
Automated Linux DS Build #307
Automated Windows Build #308
Automated Linux DS Build #308
Lua ConCommands use the managed ConVar system (and get deleted on d/c)
Receiving non-existant replicated ConVars no longer spams the console with ConVarRef errors
Automated Linux Build #309